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enum class | SectionType : ushort { SectionTower = 0
, SectionFatTower = 1
, SectionBridge = 2
, SectionHouse = 3
} |
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static MCAPI ::EndCityPieces::EndCityPiece * | _addHelper (::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::std::unique_ptr<::EndCityPieces::EndCityPiece > piece) |
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static MCAPI ::std::unique_ptr<::EndCityPieces::EndCityPiece > | _createPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::string const &templateName, ::Rotation rotation, bool overwrite) |
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static MCAPI bool | _recursiveChildren (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const &generators, ::EndCityPieces::SectionType type, int newGenDepth, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) |
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static MCAPI void | startHouseTower (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::BlockPos const &origin, ::Rotation rotation, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) |
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The documentation for this class was generated from the following file: