LeviLamina
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ApplyAnimationContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/ApplyAnimationCache.h"
7
8// auto generated forward declare list
9// clang-format off
11class HashedString;
12class RenderParams;
14// clang-format on
15
16class ApplyAnimationContext {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<1, 8, ::ApplyAnimationCache const> mCache;
21 // NOLINTEND
22
23#ifdef LL_PLAT_S
24#else // LL_PLAT_C
25public:
26 // prevent constructor by default
27 ApplyAnimationContext();
28
29#endif
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual ~ApplyAnimationContext() = default;
34
35 virtual void fireParticleEvents(
37 ::std::unordered_map<::HashedString, ::HashedString> const&,
39 float,
40 float,
42 ) const;
43
44 virtual bool shouldAnimateBones(::RenderParams const&) const;
45
46 virtual bool shouldActorRenderUpdateEffects(::BaseActorRenderContext const&) const;
47
48 virtual bool hasParticleSystemEngine(::RenderParams const&) const;
49 // NOLINTEND
50
51public:
52 // member functions
53 // NOLINTBEGIN
54#ifdef LL_PLAT_C
55 MCAPI explicit ApplyAnimationContext(::ApplyAnimationCache const& cache);
56#endif
57 // NOLINTEND
58
59public:
60 // constructor thunks
61 // NOLINTBEGIN
62#ifdef LL_PLAT_C
63 MCAPI void* $ctor(::ApplyAnimationCache const& cache);
64#endif
65 // NOLINTEND
66
67public:
68 // virtual function thunks
69 // NOLINTBEGIN
70 MCFOLD void $fireParticleEvents(
72 ::std::unordered_map<::HashedString, ::HashedString> const&,
74 float,
75 float,
77 ) const;
78
79 MCFOLD bool $shouldAnimateBones(::RenderParams const&) const;
80
81 MCFOLD bool $shouldActorRenderUpdateEffects(::BaseActorRenderContext const&) const;
82
83 MCFOLD bool $hasParticleSystemEngine(::RenderParams const&) const;
84
85
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCNAPI static void** $vftable();
92 // NOLINTEND
93};
Definition ActorSkeletalAnimation.h:18
static MCAPI void ** $vftable()
Definition BaseActorRenderContext.h:5
Definition HashedString.h:5
Definition RenderParams.h:30
Definition ApplyAnimationCache.h:5