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virtual void | fireParticleEvents (::ActorSkeletalAnimation const &animationData, ::std::unordered_map<::HashedString, ::HashedString > const &effectsRef, ::BaseActorRenderContext &baseActorRenderContext, float animTime, float lastAnimTime, ::RenderParams &renderParams) const |
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virtual bool | shouldAnimateBones (::RenderParams const &renderParams) const |
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virtual bool | shouldActorRenderUpdateEffects (::BaseActorRenderContext const &context) const |
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virtual bool | hasParticleSystemEngine (::RenderParams const &renderParams) const |
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MCFOLD void | $fireParticleEvents (::ActorSkeletalAnimation const &animationData, ::std::unordered_map<::HashedString, ::HashedString > const &effectsRef, ::BaseActorRenderContext &baseActorRenderContext, float animTime, float lastAnimTime, ::RenderParams &renderParams) const |
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MCFOLD bool | $shouldAnimateBones (::RenderParams const &renderParams) const |
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MCFOLD bool | $shouldActorRenderUpdateEffects (::BaseActorRenderContext const &context) const |
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MCFOLD bool | $hasParticleSystemEngine (::RenderParams const &renderParams) const |
◆ $vftable()
| MCAPI void ** ApplyAnimationContext::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: