|
|
virtual void | fireParticleEvents (::ActorSkeletalAnimation const &, ::std::unordered_map<::HashedString, ::HashedString > const &, ::BaseActorRenderContext &, float, float, ::RenderParams &) const |
|
virtual bool | shouldAnimateBones (::RenderParams const &) const |
|
virtual bool | shouldActorRenderUpdateEffects (::BaseActorRenderContext const &) const |
|
virtual bool | hasParticleSystemEngine (::RenderParams const &) const |
|
MCFOLD void | $fireParticleEvents (::ActorSkeletalAnimation const &, ::std::unordered_map<::HashedString, ::HashedString > const &, ::BaseActorRenderContext &, float, float, ::RenderParams &) const |
|
MCFOLD bool | $shouldAnimateBones (::RenderParams const &) const |
|
MCFOLD bool | $shouldActorRenderUpdateEffects (::BaseActorRenderContext const &) const |
|
MCFOLD bool | $hasParticleSystemEngine (::RenderParams const &) const |
◆ $vftable()
| MCAPI void ** ApplyAnimationContext::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: