LeviLamina
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ApplyAnimationContext Class Reference

Public Member Functions

virtual void fireParticleEvents (::ActorSkeletalAnimation const &animationData, ::std::unordered_map<::HashedString, ::HashedString > const &effectsRef, ::BaseActorRenderContext &baseActorRenderContext, float animTime, float lastAnimTime, ::RenderParams &renderParams) const
virtual bool shouldAnimateBones (::RenderParams const &renderParams) const
virtual bool shouldActorRenderUpdateEffects (::BaseActorRenderContext const &context) const
virtual bool hasParticleSystemEngine (::RenderParams const &renderParams) const
MCFOLD void $fireParticleEvents (::ActorSkeletalAnimation const &animationData, ::std::unordered_map<::HashedString, ::HashedString > const &effectsRef, ::BaseActorRenderContext &baseActorRenderContext, float animTime, float lastAnimTime, ::RenderParams &renderParams) const
MCFOLD bool $shouldAnimateBones (::RenderParams const &renderParams) const
MCFOLD bool $shouldActorRenderUpdateEffects (::BaseActorRenderContext const &context) const
MCFOLD bool $hasParticleSystemEngine (::RenderParams const &renderParams) const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 8, ::ApplyAnimationCache const > mCache

Member Function Documentation

◆ $vftable()

MCAPI void ** ApplyAnimationContext::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: