LeviLamina
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ScreenRenderer Class Reference
+ Inheritance diagram for ScreenRenderer:

Classes

class  QuadBuffer
 

Public Types

enum class  ScreenMaterial : int {
  Blit = 0 , Fill = 1 , FillGradient = 2 , ColorBlit = 3 ,
  ColorBlitBlur = 4 , BlitCurrentShaderColor = 5 , StencilFill = 6 , ScreenMatCount = 7
}
 
enum class  ScreenMaterial : int {
  Blit = 0 , Fill = 1 , FillGradient = 2 , ColorBlit = 3 ,
  ColorBlitBlur = 4 , BlitCurrentShaderColor = 5 , StencilFill = 6 , ScreenMatCount = 7
}
 

Public Member Functions

MCAPI void blit (::ScreenContext &screenContext, ::mce::TexturePtr const &tex, ::IntRectangle const &rect, ::mce::MaterialPtr const *optionalMat)
 
MCAPI void blit (::ScreenContext &screenContext, ::std::variant<::std::monostate, ::mce::TexturePtr, ::mce::ClientTexture, ::mce::ServerTexture > const &texture, ::IntRectangle const &rect, ::mce::MaterialPtr const *optionalMat)
 
MCAPI void blit (::ScreenContext &screenContext, ::std::variant<::std::monostate, ::mce::TexturePtr, ::mce::ClientTexture, ::mce::ServerTexture > const &texture, int x, int y, int sx, int sy, int w, int h, int sw, int sh, ::mce::MaterialPtr const *optionalMat, float us, float vs)
 
MCAPI void blit (::ScreenContext &screenContext, ::mce::TexturePtr const &texture, int x, int y, int sx, int sy, int w, int h, int sw, int sh, ::mce::MaterialPtr const *optionalMat, float us, float vs)
 
MCAPI void blitQuadBuffer (::ScreenRenderer::QuadBuffer const &quadBuffer, float quadW, float quadH, ::ScreenContext &screenContext, ::mce::TexturePtr const &texture, ::mce::MaterialPtr const *optionalMat)
 
MCAPI void drawRect (::ScreenContext &screenContext, int x0, int y0, int x1, int y1, ::mce::Color const &color, int thickness)
 
MCAPI void fill (::ScreenContext &screenContext, float x0, float y0, float x1, float y1, ::mce::Color const &color) const
 
MCAPI void fillGradient (::ScreenContext &screenContext, float x0, float y0, float x1, float y1, ::mce::Color const &color1, ::mce::Color const &color2)
 
MCAPI void fillHorizontalGradient (::ScreenContext &screenContext, float x0, float y0, float x1, float y1, ::mce::Color const &color1, ::mce::Color const &color2)
 
MCAPI void fillStencil (::ScreenContext &screenContext, float x0, float y0, float x1, float y1) const
 
MCAPI bool tessellateQuadBuffer (::ScreenRenderer::QuadBuffer const &quadBuffer, float quadW, float quadH, ::Tessellator &tessellator, ::mce::TexturePtr const &texture)
 

Static Public Member Functions

static MCAPI void loadMaterials ()
 
static MCAPI ::ScreenRenderersingleton ()
 
static MCAPI ::std::add_lvalue_reference_t<::mce::MaterialPtr[]> mScreenMaterials ()
 
static MCAPI ::std::unique_ptr<::ScreenRenderer > & singletonPtr ()
 

The documentation for this class was generated from the following files: