LeviLamina
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LootTableEntry.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
11class LootTable;
13class Random;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LootTable>> mTable;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
27 /*override*/;
28
29 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
36
37 MCFOLD ::LootPoolEntry::EntryType $getEntryType() const;
38
39
40 // NOLINTEND
41};
Definition ItemStack.h:24
Definition LootPoolEntry.h:14
Definition LootTableContext.h:20
Definition LootTableEntry.h:16
Definition LootTable.h:14
Definition Random.h:10
Definition context.h:5