LeviLamina
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SetItemNameFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
14class Random;
15namespace Json { class Value; }
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 0
35 virtual ~SetItemNameFunction() /*override*/ = default;
36
37 // vIndex: 4
38 virtual void apply(::ItemStack& item, ::Random&, ::LootTableContext&) /*override*/;
39
40 // vIndex: 2
41 virtual void apply(::ItemInstance& itemInstance, ::Random&, ::LootTableContext&) /*override*/;
42 // NOLINTEND
43
44public:
45 // static functions
46 // NOLINTBEGIN
47 MCNAPI static ::std::unique_ptr<::LootItemFunction>
48 deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
55
56 MCNAPI void $apply(::ItemInstance& itemInstance, ::Random&, ::LootTableContext&);
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
Definition ItemInstance.h:16
Definition ItemStack.h:25
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition Random.h:11
Definition SetItemNameFunction.h:18
MCAPI void $apply(::ItemInstance &itemInstance, ::Random &, ::LootTableContext &)
static MCAPI void ** $vftable()
static MCAPI ::std::unique_ptr<::LootItemFunction > deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition > > &predicates)
MCAPI void $apply(::ItemStack &item, ::Random &, ::LootTableContext &)
Definition Alias.h:14