23 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mActor;
24 ::ll::TypedStorage<2, 2, ushort> mSignalThrottlingTicks;
25 ::ll::TypedStorage<8, 16, ::std::optional<uint64>> mLastSignalReceivedTick;
26 ::ll::TypedStorage<8, 8, ::Tick> mLastProjectileTick;
27 ::ll::TypedStorage<4, 4, int> mProjectileSuspiciousIntervalTicks;
28 ::ll::TypedStorage<4, 4, float> mTargetProjectileOwnerRange;
33 WardenVibrationConfig();
38 virtual void onSignalReceive(
48 virtual bool isValidVibration(
::GameEvent const& gameEvent) ;
57 MCAPI WardenVibrationConfig(
::Actor& actor, ushort signalThrottlingTicks);
63 MCAPI
void* $ctor(
::Actor& actor, ushort signalThrottlingTicks);
69 MCAPI
void $onSignalReceive(
79 MCAPI
bool $isValidVibration(
::GameEvent const& gameEvent);
89 MCAPI
static void** $vftable();
Definition GameEventContext.h:14