LeviLamina
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WardenVibrationConfig Class Reference
Inheritance diagram for WardenVibrationConfig:

Public Member Functions

virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
virtual bool isValidVibration (::GameEvent const &gameEvent)
virtual bool shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
MCAPI bool $shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
virtual void onSerializableDataChanged (::BlockSource &)
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
MCFOLD void $onSerializableDataChanged (::BlockSource &)
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::WeakEntityRefmActor
::ll::TypedStorage< 2, 2, ushort > mSignalThrottlingTicks
::ll::TypedStorage< 8, 16, ::std::optional< uint64 > > mLastSignalReceivedTick
::ll::TypedStorage< 8, 8, ::TickmLastProjectileTick
::ll::TypedStorage< 4, 4, int > mProjectileSuspiciousIntervalTicks
::ll::TypedStorage< 4, 4, float > mTargetProjectileOwnerRange

Member Function Documentation

◆ onSignalReceive()

virtual void WardenVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & ,
::Actor * vibrationSource,
float ,
uint ,
::Actor * projectileOwner )
virtual

◆ isValidVibration()

virtual bool WardenVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.

◆ shouldListen()

virtual bool WardenVibrationConfig::shouldListen ( ::BlockSource & region,
::GameEvent const & ,
::GameEventContext const & gameEventContext )
virtual

The documentation for this class was generated from the following file: