LeviLamina
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WardenVibrationConfig Class Reference
+ Inheritance diagram for WardenVibrationConfig:

Public Member Functions

WardenVibrationConfigoperator= (WardenVibrationConfig const &)
 
 WardenVibrationConfig (WardenVibrationConfig const &)
 
virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
 
virtual bool isValidVibration (::GameEvent const &gameEvent)
 
virtual bool shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
 
MCAPI WardenVibrationConfig (::Actor &actor, ushort signalThrottlingTicks)
 
MCAPI void * $ctor (::Actor &actor, ushort signalThrottlingTicks)
 
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
 
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
 
MCAPI bool $shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
 
virtual void onSerializableDataChanged (::BlockSource &)
 
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
 
MCFOLD void $onSerializableDataChanged (::BlockSource &)
 
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnkc166f7
 
::ll::UntypedStorage< 2, 2 > mUnk95b4ad
 
::ll::UntypedStorage< 8, 16 > mUnka9290d
 
::ll::UntypedStorage< 8, 8 > mUnkc03bd6
 
::ll::UntypedStorage< 4, 4 > mUnk4fdb5c
 
::ll::UntypedStorage< 4, 4 > mUnk98d6d3
 

Member Function Documentation

◆ onSignalReceive()

virtual void WardenVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & ,
::Actor * vibrationSource,
float ,
uint ,
::Actor * projectileOwner )
virtual

◆ isValidVibration()

virtual bool WardenVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.

◆ shouldListen()

virtual bool WardenVibrationConfig::shouldListen ( ::BlockSource & region,
::GameEvent const & ,
::GameEventContext const & gameEventContext )
virtual

The documentation for this class was generated from the following file: