LeviLamina
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WardenVibrationConfig Class Reference
Inheritance diagram for WardenVibrationConfig:

Public Member Functions

virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &vibrationSource, ::Actor *projectileOwner, float, uint, ::Actor *)
virtual bool isValidVibration (::GameEvent const &gameEvent)
virtual bool shouldListen (::BlockSource &region, ::GameEvent const &gameEventContext, ::GameEventContext const &)
MCAPI WardenVibrationConfig (::Actor &actor, ushort signalThrottlingTicks)
MCAPI void * $ctor (::Actor &actor, ushort signalThrottlingTicks)
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &vibrationSource, ::Actor *projectileOwner, float, uint, ::Actor *)
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
MCAPI bool $shouldListen (::BlockSource &region, ::GameEvent const &gameEventContext, ::GameEventContext const &)
virtual void onSerializableDataChanged (::BlockSource &region)
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
MCFOLD void $onSerializableDataChanged (::BlockSource &region)
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::WeakEntityRefmActor
::ll::TypedStorage< 2, 2, ushort > mSignalThrottlingTicks
::ll::TypedStorage< 8, 16, ::std::optional< uint64 > > mLastSignalReceivedTick
::ll::TypedStorage< 8, 8, ::TickmLastProjectileTick
::ll::TypedStorage< 4, 4, int > mProjectileSuspiciousIntervalTicks
::ll::TypedStorage< 4, 4, float > mTargetProjectileOwnerRange

Member Function Documentation

◆ onSignalReceive()

virtual void WardenVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & vibrationSource,
::Actor * projectileOwner,
float ,
uint ,
::Actor *  )
virtual

◆ isValidVibration()

virtual bool WardenVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.

◆ shouldListen()

virtual bool WardenVibrationConfig::shouldListen ( ::BlockSource & region,
::GameEvent const & gameEventContext,
::GameEventContext const &  )
virtual

The documentation for this class was generated from the following file: