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| virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner) |
| virtual bool | isValidVibration (::GameEvent const &gameEvent) |
| virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
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MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner) |
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MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
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MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
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virtual void | onSerializableDataChanged (::BlockSource &) |
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virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCFOLD void | $onSerializableDataChanged (::BlockSource &) |
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MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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static MCAPI void ** | $vftable () |
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::ll::TypedStorage< 8, 24, ::WeakEntityRef > | mActor |
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::ll::TypedStorage< 2, 2, ushort > | mSignalThrottlingTicks |
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::ll::TypedStorage< 8, 16, ::std::optional< uint64 > > | mLastSignalReceivedTick |
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::ll::TypedStorage< 8, 8, ::Tick > | mLastProjectileTick |
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::ll::TypedStorage< 4, 4, int > | mProjectileSuspiciousIntervalTicks |
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::ll::TypedStorage< 4, 4, float > | mTargetProjectileOwnerRange |
◆ onSignalReceive()
◆ isValidVibration()
| virtual bool WardenVibrationConfig::isValidVibration |
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::GameEvent const & | gameEvent | ) |
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◆ shouldListen()
The documentation for this class was generated from the following file: