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WardenVibrationConfig Class Reference
+ Inheritance diagram for WardenVibrationConfig:

Public Member Functions

WardenVibrationConfigoperator= (WardenVibrationConfig const &)
 
 WardenVibrationConfig (WardenVibrationConfig const &)
 
virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
 
virtual bool isValidVibration (::GameEvent const &gameEvent)
 
virtual bool shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
 
MCAPI WardenVibrationConfig (::Actor &actor, ushort signalThrottlingTicks)
 
MCAPI void * $ctor (::Actor &actor, ushort signalThrottlingTicks)
 
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
 
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
 
MCAPI bool $shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
 
virtual void onSerializableDataChanged (::BlockSource &)
 
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
 
MCAPI void $onSerializableDataChanged (::BlockSource &)
 
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking () const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnkc166f7
 
::ll::UntypedStorage< 2, 2 > mUnk95b4ad
 
::ll::UntypedStorage< 8, 16 > mUnka9290d
 
::ll::UntypedStorage< 8, 8 > mUnkc03bd6
 
::ll::UntypedStorage< 4, 4 > mUnk4fdb5c
 
::ll::UntypedStorage< 4, 4 > mUnk98d6d3
 

Constructor & Destructor Documentation

◆ WardenVibrationConfig()

MCAPI WardenVibrationConfig::WardenVibrationConfig ( ::Actor & actor,
ushort signalThrottlingTicks )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ onSignalReceive()

virtual void WardenVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & ,
::Actor * vibrationSource,
float ,
uint ,
::Actor * projectileOwner )
virtual

◆ isValidVibration()

virtual bool WardenVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.

◆ shouldListen()

virtual bool WardenVibrationConfig::shouldListen ( ::BlockSource & region,
::GameEvent const & ,
::GameEventContext const & gameEventContext )
virtual

◆ $ctor()

MCAPI void * WardenVibrationConfig::$ctor ( ::Actor & actor,
ushort signalThrottlingTicks )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onSignalReceive()

MCAPI void WardenVibrationConfig::$onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & ,
::Actor * vibrationSource,
float ,
uint ,
::Actor * projectileOwner )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isValidVibration()

MCAPI bool WardenVibrationConfig::$isValidVibration ( ::GameEvent const & gameEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldListen()

MCAPI bool WardenVibrationConfig::$shouldListen ( ::BlockSource & region,
::GameEvent const & ,
::GameEventContext const & gameEventContext )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** WardenVibrationConfig::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onSerializableDataChanged()

MCAPI void VibrationListenerConfig::$onSerializableDataChanged ( ::BlockSource & )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canReceiveOnlyIfAdjacentChunksAreTicking()

MCAPI bool VibrationListenerConfig::$canReceiveOnlyIfAdjacentChunksAreTicking ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: