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| virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner) |
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| virtual bool | isValidVibration (::GameEvent const &gameEvent) |
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| virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
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| MCAPI | WardenVibrationConfig (::Actor &actor, ushort signalThrottlingTicks) |
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| MCAPI void * | $ctor (::Actor &actor, ushort signalThrottlingTicks) |
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| MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner) |
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| MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
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| MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
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virtual void | onSerializableDataChanged (::BlockSource &) |
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virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCFOLD void | $onSerializableDataChanged (::BlockSource &) |
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MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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::ll::TypedStorage< 8, 24, ::WeakEntityRef > | mActor |
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::ll::TypedStorage< 2, 2, ushort > | mSignalThrottlingTicks |
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::ll::TypedStorage< 8, 16, ::std::optional< uint64 > > | mLastSignalReceivedTick |
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::ll::TypedStorage< 8, 8, ::Tick > | mLastProjectileTick |
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::ll::TypedStorage< 4, 4, int > | mProjectileSuspiciousIntervalTicks |
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::ll::TypedStorage< 4, 4, float > | mTargetProjectileOwnerRange |
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◆ WardenVibrationConfig()
| MCAPI WardenVibrationConfig::WardenVibrationConfig |
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::Actor & | actor, |
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ushort | signalThrottlingTicks ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onSignalReceive()
◆ isValidVibration()
| virtual bool WardenVibrationConfig::isValidVibration |
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::GameEvent const & | gameEvent | ) |
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◆ shouldListen()
◆ $ctor()
| MCAPI void * WardenVibrationConfig::$ctor |
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::Actor & | actor, |
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ushort | signalThrottlingTicks ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onSignalReceive()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isValidVibration()
| MCAPI bool WardenVibrationConfig::$isValidVibration |
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::GameEvent const & | gameEvent | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $shouldListen()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** WardenVibrationConfig::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: