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virtual void | appendJunctions (::BoundingBox const &box, ::std::vector<::br::worldgen::JigsawJunction > &junctions)=0 |
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virtual void | appendRigid (::br::worldgen::TerrainAdjustment::Type type, ::std::vector<::br::worldgen::Rigid > &rigids)=0 |
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virtual bool | postProcess (::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) const =0 |
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virtual bool | postProcess (::BlockSource ®ion, ::IRandom &random, ::BlockPos structurePos, ::BoundingBox const &chunkBB, ::br::worldgen::JigsawReplacement replacement) const =0 |
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virtual void | placeEntities (::BlockSource ®ion, ::BoundingBox const &overlapBB) const =0 |
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MCFOLD::BoundingBox const & | boundingBox () const |
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MCAPI bool | isNearChunk (::ChunkPos pos, int distance) const |
The documentation for this class was generated from the following file: