LeviLamina
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StructureSection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/BoundingBox.h"
7#include "mc/world/level/levelgen/structure/structurepools/JigsawReplacement.h"
8#include "mc/world/level/levelgen/v2/terrain_adjustment/Type.h"
9
10// auto generated forward declare list
11// clang-format off
12class BlockPos;
13class BlockSource;
14class IRandom;
15class Random;
16namespace br::worldgen { struct JigsawJunction; }
17namespace br::worldgen { struct Rigid; }
18// clang-format on
19
20namespace br::worldgen {
21
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<4, 24, ::BoundingBox> mBoundingBox;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 0
33 virtual ~StructureSection() = default;
34
35 // vIndex: 1
36 virtual void appendJunctions(::BoundingBox const&, ::std::vector<::br::worldgen::JigsawJunction>&) = 0;
37
38 // vIndex: 2
39 virtual void appendRigid(::br::worldgen::TerrainAdjustment::Type, ::std::vector<::br::worldgen::Rigid>&) = 0;
40
41 // vIndex: 4
42 virtual bool postProcess(::BlockSource&, ::Random&, ::BoundingBox const&) const = 0;
43
44 // vIndex: 3
45 virtual bool postProcess(
47 ::IRandom&,
49 ::BoundingBox const&,
50 ::br::worldgen::JigsawReplacement
51 ) const = 0;
52
53 // vIndex: 5
54 virtual void placeEntities(::BlockSource&, ::BoundingBox const&) const = 0;
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCNAPI static void** $vftable();
67 // NOLINTEND
68};
69
70} // namespace br::worldgen
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition IRandom.h:10
Definition Random.h:11
Definition StructureSection.h:22
static MCAPI void ** $vftable()
Definition JigsawJunction.h:5