LeviLamina
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StructureSection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/structurepools/JigsawReplacement.h"
7#include "mc/world/level/levelgen/v2/terrain_adjustment/Type.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
12class BlockSource;
13class BoundingBox;
14class IRandom;
15class Random;
16namespace br::worldgen { struct JigsawJunction; }
17namespace br::worldgen { struct Rigid; }
18// clang-format on
19
20namespace br::worldgen {
21
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<4, 24, ::BoundingBox> mBoundingBox;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 0
33 virtual ~StructureSection() = default;
34
35 // vIndex: 1
36 virtual void appendJunctions(::BoundingBox const&, ::std::vector<::br::worldgen::JigsawJunction>&) = 0;
37
38 // vIndex: 2
39 virtual void appendRigid(::br::worldgen::TerrainAdjustment::Type, ::std::vector<::br::worldgen::Rigid>&) = 0;
40
41 // vIndex: 4
42 virtual bool postProcess(::BlockSource&, ::Random&, ::BoundingBox const&) const = 0;
43
44 // vIndex: 3
45 virtual bool
46 postProcess(::BlockSource&, ::IRandom&, ::BlockPos, ::BoundingBox const&, ::br::worldgen::JigsawReplacement)
47 const = 0;
48
49 // vIndex: 5
50 virtual void placeEntities(::BlockSource&, ::BoundingBox const&) const = 0;
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62
63 // NOLINTEND
64
65public:
66 // vftables
67 // NOLINTBEGIN
68 MCAPI static void** $vftable();
69 // NOLINTEND
70};
71
72} // namespace br::worldgen
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition BoundingBox.h:18
Definition IRandom.h:10
Definition Random.h:16
Definition StructureSection.h:22
Definition JigsawJunction.h:5