24 virtual bool isInteractiveBlock()
const ;
26 virtual ::Block
const& getRenderBlock()
const ;
28 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
30 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
32 virtual ::Block
const&
33 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
36 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
56 MCFOLD
bool $isInteractiveBlock()
const;
58 MCAPI ::Block
const& $getRenderBlock()
const;
60 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
62 MCAPI ::Flip $getFaceFlip(uchar face,
::Block const& block)
const;
64 MCAPI ::Block
const& $getPlacementBlock(
72 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
80 MCAPI
static void** $vftable();