3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/FaceDirectionalActorBlock.h"
17namespace BlockEvents {
class BlockPlayerInteractEvent; }
25 virtual bool isInteractiveBlock()
const ;
28 virtual ::Block
const& getRenderBlock()
const ;
31 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
34 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
37 virtual ::Block
const&
38 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
42 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition BlockPlayerInteractEvent.h:17
Definition Experiments.h:14
Definition FaceDirectionalActorBlock.h:18
Definition JigsawBlockInfo.h:12
Definition JigsawBlock.h:20
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
static MCAPI bool canAttach(::JigsawBlockInfo const &block1, ::JigsawBlockInfo const &block2)
MCAPI bool $isInteractiveBlock() const
MCAPI::Block const & $getRenderBlock() const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI::Flip $getFaceFlip(uchar face, ::Block const &block) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
static MCAPI void ** $vftable()