25 virtual bool isInteractiveBlock()
const ;
28 virtual ::Block
const& getRenderBlock()
const ;
31 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
34 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
37 virtual ::Block
const&
38 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
42 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
63 MCFOLD
bool $isInteractiveBlock()
const;
65 MCAPI ::Block
const& $getRenderBlock()
const;
67 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
69 MCAPI ::Flip $getFaceFlip(uchar face,
::Block const& block)
const;
71 MCAPI ::Block
const& $getPlacementBlock(
79 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);