LeviLamina
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JigsawBlock Class Reference
+ Inheritance diagram for JigsawBlock:

Public Member Functions

virtual bool isInteractiveBlock () const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar face) const
 
virtual::Block const & getRenderBlock () const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual::Flip getFaceFlip (uchar face, ::Block const &block) const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCFOLD bool $use (::Player &player, ::BlockPos const &pos, uchar face) const
 
MCAPI::Block const & $getRenderBlock () const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCAPI::Flip $getFaceFlip (uchar face, ::Block const &block) const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 

Static Public Member Functions

static MCAPI bool canAttach (::JigsawBlockInfo const &block1, ::JigsawBlockInfo const &block2)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 1, 1, bool > mHorizontalOnly
 
::ll::TypedStorage< 4, 4, float > mYRotOffset
 

Member Function Documentation

◆ getMappedFace()

virtual uchar JigsawBlock::getMappedFace ( uchar face,
::Block const & block ) const
virtual

Reimplemented from FaceDirectionalActorBlock.


The documentation for this class was generated from the following file: