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virtual bool | isInteractiveBlock () const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual::Block const & | getRenderBlock () const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual::Flip | getFaceFlip (uchar face, ::Block const &block) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCAPI::Block const & | $getRenderBlock () const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCAPI::Flip | $getFaceFlip (uchar face, ::Block const &block) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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::ll::TypedStorage< 1, 1, bool > | mHorizontalOnly |
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::ll::TypedStorage< 4, 4, float > | mYRotOffset |
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◆ getMappedFace()
virtual uchar JigsawBlock::getMappedFace |
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uchar | face, |
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::Block const & | block ) const |
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The documentation for this class was generated from the following file: