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DespawnComponent Class Reference

Classes

class  IWorldAccessor
 
class  WorldAccessor
 

Public Member Functions

MCAPI bool _canDespawn (::Actor &actor, ::DespawnComponent::IWorldAccessor &worldAccessor, ::DespawnDefinition const &definition) const
 
MCAPI bool _instantRulesPrescribeDespawn (::Actor &actor, ::DespawnDefinition const &definition, ::DespawnComponent::IWorldAccessor const &worldAccessor) const
 
MCAPI bool _softRulesPrescribeDespawn (::Actor &actor, ::DespawnDefinition const &definition, ::DespawnComponent::IWorldAccessor &worldAccessor) const
 
MCAPI void tick (::Actor &actor)
 

Member Function Documentation

◆ _canDespawn()

MCAPI bool DespawnComponent::_canDespawn ( ::Actor & actor,
::DespawnComponent::IWorldAccessor & worldAccessor,
::DespawnDefinition const & definition ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _instantRulesPrescribeDespawn()

MCAPI bool DespawnComponent::_instantRulesPrescribeDespawn ( ::Actor & actor,
::DespawnDefinition const & definition,
::DespawnComponent::IWorldAccessor const & worldAccessor ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _softRulesPrescribeDespawn()

MCAPI bool DespawnComponent::_softRulesPrescribeDespawn ( ::Actor & actor,
::DespawnDefinition const & definition,
::DespawnComponent::IWorldAccessor & worldAccessor ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

MCAPI void DespawnComponent::tick ( ::Actor & actor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: