◆ fetchAnyInteractablePlayer()
virtual::Player * DespawnComponent::WorldAccessor::fetchAnyInteractablePlayer |
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::Vec3 const & | searchPos, |
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float | maxDist ) const |
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◆ getChunkTickRange()
virtual uint DespawnComponent::WorldAccessor::getChunkTickRange |
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const |
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◆ areChunksFullyLoaded()
virtual bool DespawnComponent::WorldAccessor::areChunksFullyLoaded |
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::BlockPos const & | min, |
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int | r ) const |
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◆ hasUntickedNeighborChunk()
virtual bool DespawnComponent::WorldAccessor::hasUntickedNeighborChunk |
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::ChunkPos const & | pos, |
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int | chunkRadius ) const |
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◆ getChanceRandomize()
virtual::Randomize & DespawnComponent::WorldAccessor::getChanceRandomize |
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◆ getActorNoActionTime()
virtual ::std::optional< int > DespawnComponent::WorldAccessor::getActorNoActionTime |
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::Actor const & | actor | ) |
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◆ resetActorNoActionTime()
virtual void DespawnComponent::WorldAccessor::resetActorNoActionTime |
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::Actor & | actor | ) |
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◆ $dtor()
MCAPI void DespawnComponent::WorldAccessor::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $fetchAnyInteractablePlayer()
MCAPI::Player * DespawnComponent::WorldAccessor::$fetchAnyInteractablePlayer |
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::Vec3 const & | searchPos, |
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float | maxDist ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getChunkTickRange()
MCAPI uint DespawnComponent::WorldAccessor::$getChunkTickRange |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $areChunksFullyLoaded()
MCAPI bool DespawnComponent::WorldAccessor::$areChunksFullyLoaded |
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::BlockPos const & | min, |
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int | r ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $hasUntickedNeighborChunk()
MCAPI bool DespawnComponent::WorldAccessor::$hasUntickedNeighborChunk |
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::ChunkPos const & | pos, |
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int | chunkRadius ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getChanceRandomize()
MCAPI::Randomize & DespawnComponent::WorldAccessor::$getChanceRandomize |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getActorNoActionTime()
MCAPI ::std::optional< int > DespawnComponent::WorldAccessor::$getActorNoActionTime |
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::Actor const & | actor | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $resetActorNoActionTime()
MCAPI void DespawnComponent::WorldAccessor::$resetActorNoActionTime |
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::Actor & | actor | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** DespawnComponent::WorldAccessor::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: