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static MCAPI void ** | $vftable () |
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◆ fetchAnyInteractablePlayer()
virtual::Player * DespawnComponent::WorldAccessor::fetchAnyInteractablePlayer |
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::Vec3 const & | searchPos, |
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float | maxDist ) const |
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◆ getChunkTickRange()
virtual uint DespawnComponent::WorldAccessor::getChunkTickRange |
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◆ areChunksFullyLoaded()
virtual bool DespawnComponent::WorldAccessor::areChunksFullyLoaded |
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::BlockPos const & | min, |
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int | r ) const |
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◆ hasUntickedNeighborChunk()
virtual bool DespawnComponent::WorldAccessor::hasUntickedNeighborChunk |
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::ChunkPos const & | pos, |
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int | chunkRadius ) const |
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◆ getChanceRandomize()
virtual::Randomize & DespawnComponent::WorldAccessor::getChanceRandomize |
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◆ getActorNoActionTime()
virtual ::std::optional< int > DespawnComponent::WorldAccessor::getActorNoActionTime |
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::Actor const & | actor | ) |
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◆ resetActorNoActionTime()
virtual void DespawnComponent::WorldAccessor::resetActorNoActionTime |
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::Actor & | actor | ) |
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The documentation for this class was generated from the following file: