|
|
virtual::Player * | fetchAnyInteractablePlayer (::Vec3 const &searchPos, float maxDist) const =0 |
|
virtual uint | getChunkTickRange () const =0 |
|
virtual bool | areChunksFullyLoaded (::BlockPos const &min, int r) const =0 |
|
virtual bool | hasUntickedNeighborChunk (::ChunkPos const &pos, int chunkRadius) const =0 |
|
virtual::IRandom & | getChanceRandom ()=0 |
|
virtual ::std::optional< int > | getActorNoActionTime (::Actor const &actor) const =0 |
|
virtual void | resetActorNoActionTime (::Actor &actor)=0 |
◆ $vftable()
| MCAPI void ** DespawnComponent::IWorldAccessor::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: