LeviLamina
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DespawnComponent::IWorldAccessor Class Referenceabstract
Inheritance diagram for DespawnComponent::IWorldAccessor:

Public Member Functions

virtual::Player * fetchAnyInteractablePlayer (::Vec3 const &searchPos, float maxDist) const =0
virtual uint getChunkTickRange () const =0
virtual bool areChunksFullyLoaded (::BlockPos const &min, int r) const =0
virtual bool hasUntickedNeighborChunk (::ChunkPos const &pos, int chunkRadius) const =0
virtual::IRandom & getChanceRandom ()=0
virtual ::std::optional< int > getActorNoActionTime (::Actor const &actor) const =0
virtual void resetActorNoActionTime (::Actor &actor)=0

The documentation for this class was generated from the following file: