LeviLamina
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DespawnComponent::IWorldAccessor Class Referenceabstract
+ Inheritance diagram for DespawnComponent::IWorldAccessor:

Public Member Functions

virtual::Player * fetchAnyInteractablePlayer (::Vec3 const &, float) const =0
 
virtual uint getChunkTickRange () const =0
 
virtual bool areChunksFullyLoaded (::BlockPos const &, int) const =0
 
virtual bool hasUntickedNeighborChunk (::ChunkPos const &, int) const =0
 
virtual::Randomize & getChanceRandomize ()=0
 
virtual ::std::optional< int > getActorNoActionTime (::Actor const &) const =0
 
virtual void resetActorNoActionTime (::Actor &)=0
 
MCFOLD void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: