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virtual::Player * | fetchAnyInteractablePlayer (::Vec3 const &, float) const =0 |
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virtual uint | getChunkTickRange () const =0 |
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virtual bool | areChunksFullyLoaded (::BlockPos const &, int) const =0 |
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virtual bool | hasUntickedNeighborChunk (::ChunkPos const &, int) const =0 |
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virtual::Randomize & | getChanceRandomize ()=0 |
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virtual ::std::optional< int > | getActorNoActionTime (::Actor const &) const =0 |
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virtual void | resetActorNoActionTime (::Actor &)=0 |
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MCAPI void | $dtor () |
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◆ $dtor()
MCAPI void DespawnComponent::IWorldAccessor::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** DespawnComponent::IWorldAccessor::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: