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virtual::Player * | fetchAnyInteractablePlayer (::Vec3 const &, float) const =0 |
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virtual uint | getChunkTickRange () const =0 |
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virtual bool | areChunksFullyLoaded (::BlockPos const &, int) const =0 |
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virtual bool | hasUntickedNeighborChunk (::ChunkPos const &, int) const =0 |
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virtual::Randomize & | getChanceRandomize ()=0 |
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virtual ::std::optional< int > | getActorNoActionTime (::Actor const &) const =0 |
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virtual void | resetActorNoActionTime (::Actor &)=0 |
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MCFOLD void | $dtor () |
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static MCAPI void ** | $vftable () |
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The documentation for this class was generated from the following file: