LeviLamina
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DespawnComponent::IWorldAccessor Class Referenceabstract
Inheritance diagram for DespawnComponent::IWorldAccessor:

Public Member Functions

virtual::Player * fetchAnyInteractablePlayer (::Vec3 const &, float) const =0
virtual uint getChunkTickRange () const =0
virtual bool areChunksFullyLoaded (::BlockPos const &, int) const =0
virtual bool hasUntickedNeighborChunk (::ChunkPos const &, int) const =0
virtual::Randomize & getChanceRandomize ()=0
virtual ::std::optional< int > getActorNoActionTime (::Actor const &) const =0
virtual void resetActorNoActionTime (::Actor &)=0
MCFOLD void $dtor ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Member Function Documentation

◆ $vftable()

MCAPI void ** DespawnComponent::IWorldAccessor::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: