LeviLamina
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LecternBlock Class Reference
+ Inheritance diagram for LecternBlock:

Public Member Functions

virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar face) const
 
virtual bool isInteractiveBlock () const
 
virtual bool canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const
 
virtual bool checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
 
virtual::Block const * playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const
 
virtual bool attack (::Player *player, ::BlockPos const &pos) const
 
virtual bool hasComparatorSignal () const
 
virtual int getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
virtual bool isSignalSource () const
 
virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI bool _dropBook (::Player &player, ::BlockPos const &pos) const
 
MCAPI void _tick (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void _updateRedstone (::BlockSource &region, ::BlockPos const &pos, bool powered) const
 
MCAPI void emitRedstonePulse (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI void randomTick (::BlockEvents::BlockRandomTickEvent &eventData) const
 
MCAPI void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar face) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCFOLD bool $canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const
 
MCFOLD bool $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
 
MCAPI::Block const * $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const
 
MCAPI bool $attack (::Player *player, ::BlockPos const &pos) const
 
MCFOLD bool $hasComparatorSignal () const
 
MCAPI int $getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
MCFOLD bool $isSignalSource () const
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: