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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual bool | isInteractiveBlock () const |
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virtual bool | canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
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virtual bool | checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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virtual::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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virtual bool | attack (::Player *player, ::BlockPos const &pos) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual bool | isSignalSource () const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCAPI bool | _dropBook (::Player &player, ::BlockPos const &pos) const |
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MCAPI void | _tick (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | _updateRedstone (::BlockSource ®ion, ::BlockPos const &pos, bool powered) const |
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MCAPI void | emitRedstonePulse (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI void | randomTick (::BlockEvents::BlockRandomTickEvent &eventData) const |
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MCAPI void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD bool | $canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
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MCFOLD bool | $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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MCAPI::Block const * | $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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MCAPI bool | $attack (::Player *player, ::BlockPos const &pos) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCAPI int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCFOLD bool | $isSignalSource () const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD bool | $shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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