3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/BlockSupportType.h"
20namespace BlockEvents {
class BlockPlaceEvent; }
21namespace BlockEvents {
class BlockPlayerInteractEvent; }
22namespace BlockEvents {
class BlockQueuedTickEvent; }
30 virtual ::Block
const&
31 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
35 virtual bool isInteractiveBlock()
const ;
38 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
52 virtual bool hasComparatorSignal()
const ;
59 virtual bool isSignalSource()
const ;
70 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:67
Definition Experiments.h:14
Definition LecternBlock.h:25
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isInteractiveBlock() const
MCAPI void emitRedstonePulse(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $isSignalSource() const
MCAPI bool _dropBook(::Player &player, ::BlockPos const &pos) const
MCAPI bool $hasComparatorSignal() const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $attack(::Player *player, ::BlockPos const &pos) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void _updateRedstone(::BlockSource ®ion, ::BlockPos const &pos, bool powered) const
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const
static MCAPI void ** $vftable()
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const