LeviLamina
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LecternBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class Player;
19class Vec3;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class LecternBlock : public ::ActorBlock {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::Block const&
30 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
31 /*override*/;
32
33 virtual bool isInteractiveBlock() const /*override*/;
34
35 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
36
37 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
38 /*override*/;
39
40 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
41 /*override*/;
42
43 virtual bool attack(::Player* player, ::BlockPos const& pos) const /*override*/;
44
45 virtual bool hasComparatorSignal() const /*override*/;
46
47 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
48 /*override*/;
49
50 virtual bool isSignalSource() const /*override*/;
51
52 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
53
54 virtual bool
55 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
56 /*override*/;
57
58 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
59
60 virtual ~LecternBlock() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCAPI bool _dropBook(::Player& player, ::BlockPos const& pos) const;
67
68 MCAPI void _updateRedstone(::BlockSource& region, ::BlockPos const& pos, bool powered) const;
69
70 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
71
72 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
73
74 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCAPI ::Block const& $getPlacementBlock(
81 ::Actor const& by,
82 ::BlockPos const& pos,
83 uchar face,
84 ::Vec3 const& clickPos,
85 int itemValue
86 ) const;
87
88 MCFOLD bool $isInteractiveBlock() const;
89
90 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
91
92 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
93
94 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
95
96 MCAPI bool $attack(::Player* player, ::BlockPos const& pos) const;
97
98 MCFOLD bool $hasComparatorSignal() const;
99
100 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
101
102 MCFOLD bool $isSignalSource() const;
103
104 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
105
106 MCFOLD bool
107 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
108
109 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
110
111
112 // NOLINTEND
113
114public:
115 // vftables
116 // NOLINTBEGIN
117 MCAPI static void** $vftable();
118 // NOLINTEND
119};
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition LecternBlock.h:25
Definition Player.h:125
Definition Vec3.h:10