LeviLamina
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LecternBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Player;
18class Vec3;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockPlayerInteractEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class LecternBlock : public ::ActorBlock {
25public:
26 // prevent constructor by default
27 LecternBlock();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ::Block const&
33 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
34 /*override*/;
35
36 virtual bool isInteractiveBlock() const /*override*/;
37
38 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
39
40 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
41 /*override*/;
42
43 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
44 /*override*/;
45
46 virtual bool attack(::Player* player, ::BlockPos const& pos) const /*override*/;
47
48 virtual bool hasComparatorSignal() const /*override*/;
49
50 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
51 /*override*/;
52
53 virtual bool isSignalSource() const /*override*/;
54
55 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
56
57 virtual bool
58 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
59 /*override*/;
60 // NOLINTEND
61
62public:
63 // member functions
64 // NOLINTBEGIN
65 MCAPI LecternBlock(::std::string const& nameId, int id);
66
67 MCAPI void emitRedstonePulse(::BlockSource& region, ::BlockPos const& pos) const;
68
69 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
70
71 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
72
73 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
74 // NOLINTEND
75
76public:
77 // constructor thunks
78 // NOLINTBEGIN
79 MCAPI void* $ctor(::std::string const& nameId, int id);
80 // NOLINTEND
81
82public:
83 // virtual function thunks
84 // NOLINTBEGIN
85 MCAPI ::Block const& $getPlacementBlock(
86 ::Actor const& by,
87 ::BlockPos const& pos,
88 uchar face,
89 ::Vec3 const& clickPos,
90 int itemValue
91 ) const;
92
93 MCFOLD bool $isInteractiveBlock() const;
94
95 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
96
97 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
98
99 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
100
101 MCAPI bool $attack(::Player* player, ::BlockPos const& pos) const;
102
103 MCFOLD bool $hasComparatorSignal() const;
104
105 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
106
107 MCFOLD bool $isSignalSource() const;
108
109 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
110
111 MCFOLD bool
112 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
113
114
115 // NOLINTEND
116
117public:
118 // vftables
119 // NOLINTBEGIN
120 MCAPI static void** $vftable();
121 // NOLINTEND
122};
Definition Actor.h:113
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition Player.h:129
Definition Vec3.h:10