LeviLamina
Loading...
Searching...
No Matches
StorageCache.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class EntityId;
23namespace BlockCollisionsSystem { struct BlockCollisionResolutionVectorComponent; }
24// clang-format on
25
26namespace History {
27
29public:
30 // member variables
31 // NOLINTBEGIN
33 // NOLINTEND
34
35public:
36 // prevent constructor by default
37 StorageCache& operator=(StorageCache const&);
40};
41
42} // namespace History
Definition BuoyancyComponent.h:13
Definition EntityId.h:12
Definition ActorRotationComponent.h:10
Definition BlockPosTrackerComponent.h:11
Definition BuoyancyFloatRequestComponent.h:5
Definition StorageCache.h:28
Definition InsideSlowingSweetBerryBushBlockComponent.h:5
Definition IsSolidMobNearbyComponent.h:15
Definition ItemUseSlowdownModifierComponent.h:5
Definition MoveInputComponent.h:12
Definition MovementEffectsComponent.h:10
Definition MovementInterpolatorComponent.h:11
Definition ReplayStateTrackerComponent.h:10
Definition RewindCollisionShapesComponent.h:12
Definition RiptideTridentSpinAttackComponent.h:8
Definition SpinAttackResultsComponent.h:10
Definition VehicleInputIntentComponent.h:12
Definition Alias.h:14