LeviLamina
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StorageCache.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class EntityId;
24namespace BlockCollisionsSystem { struct BlockCollisionResolutionVectorComponent; }
25// clang-format on
26
27namespace History {
28
29struct StorageCache {
30public:
31 // member variables
32 // NOLINTBEGIN
34 // NOLINTEND
35
36public:
37 // prevent constructor by default
38 StorageCache& operator=(StorageCache const&);
39 StorageCache(StorageCache const&);
40 StorageCache();
41
42public:
43 // static functions
44 // NOLINTBEGIN
45 MCNAPI static ::History::StorageCache& getOrInit(::EntityRegistry& registry);
46 // NOLINTEND
47};
48
49} // namespace History
Definition BuoyancyComponent.h:16
Definition EntityId.h:13
Definition EntityRegistry.h:11
Definition ActorRotationComponent.h:8
Definition BlockCollisionResolutionVectorComponent.h:10
Definition BlockPosTrackerComponent.h:14
Definition BuoyancyFloatRequestComponent.h:5
static MCAPI ::History::StorageCache & getOrInit(::EntityRegistry &registry)
Definition InsideSlowingSweetBerryBushBlockComponent.h:5
Definition IsSolidMobNearbyComponent.h:14
Definition ItemUseSlowdownModifierComponent.h:5
Definition MoveInputComponent.h:11
Definition MovementEffectsComponent.h:10
Definition MovementInterpolatorComponent.h:14
Definition ReplayStateTrackerComponent.h:8
Definition RewindCollisionShapesComponent.h:10
Definition RiptideTridentSpinAttackComponent.h:8
Definition SpinAttackResultsComponent.h:10
Definition VehicleInputIntentComponent.h:11
Definition Alias.h:14