LeviLamina
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StorageCache.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/EntityId.h"
7#include "mc/deps/vanilla_components/VehicleInputIntentComponent.h"
8#include "mc/entity/components/ActorRotationComponent.h"
9#include "mc/entity/components/BlockPosTrackerComponent.h"
10#include "mc/entity/components/InsideSlowingSweetBerryBushBlockComponent.h"
11#include "mc/entity/components/IsSolidMobNearbyComponent.h"
12#include "mc/entity/components/ItemUseSlowdownModifierComponent.h"
13#include "mc/entity/components/MoveInputComponent.h"
14#include "mc/entity/components/MovementEffectsComponent.h"
15#include "mc/entity/components/MovementInterpolatorComponent.h"
16#include "mc/entity/components/ReplayStateTrackerComponent.h"
17#include "mc/entity/components/RewindCollisionShapesComponent.h"
18#include "mc/entity/components/RiptideTridentSpinAttackComponent.h"
19#include "mc/entity/components/SpinAttackResultsComponent.h"
20#include "mc/entity/components_json_legacy/BuoyancyComponent.h"
21#include "mc/entity/components_json_legacy/BuoyancyFloatRequestComponent.h"
22#include "mc/entity/systems/block_collisions_system/BlockCollisionResolutionVectorComponent.h"
23
24namespace History {
25
26struct StorageCache {
27public:
28 // member variables
29 // NOLINTBEGIN
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 StorageCache& operator=(StorageCache const&);
36 StorageCache(StorageCache const&);
37 StorageCache();
38};
39
40} // namespace History
Definition Alias.h:14