LeviLamina
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PlayerMovement.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class Vec2;
10struct MoveInputState;
11// clang-format on
12
13namespace PlayerMovement {
14// functions
15// NOLINTBEGIN
16MCNAPI void applyInputLocks(::ClientInputLockComponent const& lockComponent, ::MoveInputState& inputState);
17
18MCNAPI ::Vec2 calculateButtonMoveVector(::MoveInputState const& inputState);
19
20MCNAPI void initializePlayer(::EntityContext& provider);
21// NOLINTEND
22
23} // namespace PlayerMovement
Definition EntityContext.h:16
Definition Vec2.h:5
Definition ClientInputLockComponent.h:10
Definition MoveInputState.h:8