LeviLamina
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PlayerMovement.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class Vec2;
10struct MoveInputState;
11struct Tick;
12// clang-format on
13
14namespace PlayerMovement {
15// functions
16// NOLINTBEGIN
17MCNAPI void applyInputLocks(::ClientInputLockComponent const& lockComponent, ::MoveInputState& inputState);
18
19MCNAPI ::Vec2 calculateButtonMoveVector(::MoveInputState const& inputState);
20
21MCNAPI void initializePlayer(::EntityContext& provider);
22
23MCNAPI void setElytraFlightTimeTicks(::EntityContext& provider, ::Tick const& value);
24// NOLINTEND
25
26} // namespace PlayerMovement
Definition EntityContext.h:16
Definition Vec2.h:5
Definition ClientInputLockComponent.h:10
Definition MoveInputState.h:8
Definition Tick.h:5