LeviLamina
Loading...
Searching...
No Matches
PlayerMovement.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
EntityContext
;
8
class
Vec2
;
9
struct
ClientInputLockComponent
;
10
struct
MoveInputState
;
11
// clang-format on
12
13
namespace
PlayerMovement {
14
// functions
15
// NOLINTBEGIN
16
MCNAPI
void
applyInputLocks(
::ClientInputLockComponent
const
& lockComponent,
::MoveInputState
& inputState);
17
18
MCNAPI ::Vec2 calculateButtonMoveVector(
::MoveInputState
const
& inputState);
19
20
MCNAPI
void
initializePlayer(
::EntityContext
& provider);
21
// NOLINTEND
22
23
}
// namespace PlayerMovement
EntityContext
Definition
EntityContext.h:16
Vec2
Definition
Vec2.h:5
ClientInputLockComponent
Definition
ClientInputLockComponent.h:10
MoveInputState
Definition
MoveInputState.h:8
src-server
mc
world
actor
provider
PlayerMovement.h
Generated on Sun Oct 12 2025 06:32:19 for LeviLamina by
1.12.0