3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/BaseGoalDefinition.h"
8#include "mc/world/actor/ai/goal/Goal.h"
14namespace JsonUtil {
class EmptyClass; }
52 ::std::string
const& name,
68 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
69 ::ll::TypedStorage<4, 32, ::StayNearNoteblockGoal::Definition> mDefinition;
70 ::ll::TypedStorage<4, 4, int> mTimeToRecalcPath;
83 virtual bool canUse() ;
86 virtual bool canContinueToUse() ;
89 virtual void start() ;
98 virtual void appendDebugInfo(::std::string& str)
const ;
Definition BaseGoalDefinition.h:10
Definition JsonSchemaObjectNode.h:8
Definition StayNearNoteblockGoal.h:25
static MCAPI void buildSchema(::std::string const &name, ::std::shared_ptr< ::JsonUtil::JsonSchemaObjectNode<::JsonUtil::EmptyClass, ::StayNearNoteblockGoal::Definition > > &root)
static MCAPI void ** $vftable()
Definition StayNearNoteblockGoal.h:17
MCAPI ::std::optional<::BlockPos > const _hasLastVibrationAtNoteblock()
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI bool $canContinueToUse()
static MCAPI void ** $vftable()