LeviLamina
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ExplosionDecayFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
13class Random;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~ExplosionDecayFunction() /*override*/ = default;
22
23 // vIndex: 4
24 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext& context) /*override*/;
25
26 // vIndex: 2
27 virtual void apply(::ItemInstance& item, ::Random& random, ::LootTableContext& context) /*override*/;
28
29 // vIndex: 5
30 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCNAPI void $apply(::ItemStack& item, ::Random& random, ::LootTableContext& context);
37
39
40 MCNAPI ::LootItemFunction::FunctionType $getFunctionType() const;
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition ExplosionDecayFunction.h:16
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
MCAPI void $apply(::ItemInstance &item, ::Random &random, ::LootTableContext &context)
static MCAPI void ** $vftable()
MCAPI void $apply(::ItemStack &item, ::Random &random, ::LootTableContext &context)
Definition ItemInstance.h:15
Definition ItemStack.h:23
Definition LootItemFunction.h:17
Definition LootTableContext.h:19
Definition Random.h:10
Definition context.h:5