LeviLamina
Loading...
Searching...
No Matches
ExplosionDecayFunction.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
ItemInstance
;
11
class
ItemStack
;
12
class
LootTableContext
;
13
class
Random
;
14
// clang-format on
15
16
class
ExplosionDecayFunction
:
public
::LootItemFunction
{
17
public
:
18
// virtual functions
19
// NOLINTBEGIN
20
// vIndex: 0
21
virtual
~ExplosionDecayFunction
()
/*override*/
=
default
;
22
23
// vIndex: 4
24
virtual
void
apply(
::ItemStack
& item,
::Random
& random,
::LootTableContext
&
context
)
/*override*/
;
25
26
// vIndex: 2
27
virtual
void
apply(
::ItemInstance
& item,
::Random
& random,
::LootTableContext
&
context
)
/*override*/
;
28
// NOLINTEND
29
30
public
:
31
// destructor thunk
32
// NOLINTBEGIN
33
34
// NOLINTEND
35
36
public
:
37
// virtual function thunks
38
// NOLINTBEGIN
39
MCAPI
void
$apply(
::ItemStack
& item,
::Random
& random,
::LootTableContext
&
context
);
40
41
MCAPI
void
$apply(
::ItemInstance
& item,
::Random
& random,
::LootTableContext
&
context
);
42
// NOLINTEND
43
44
public
:
45
// vftables
46
// NOLINTBEGIN
47
MCAPI
static
void
** $vftable();
48
// NOLINTEND
49
};
ExplosionDecayFunction
Definition
ExplosionDecayFunction.h:16
ItemInstance
Definition
ItemInstance.h:16
ItemStack
Definition
ItemStack.h:25
LootItemFunction
Definition
LootItemFunction.h:17
LootTableContext
Definition
LootTableContext.h:20
Random
Definition
Random.h:16
context
Definition
context.h:5
src
mc
world
level
storage
loot
functions
ExplosionDecayFunction.h
Generated on Sat Apr 26 2025 05:56:31 for LeviLamina by
1.12.0