LeviLamina
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LiquidBlockBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Material;
20class Random;
21class Vec3;
24namespace BlockEvents { class BlockPlaceEvent; }
25// clang-format on
26
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 77
32 virtual bool mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const /*override*/;
33
34 // vIndex: 5
35 virtual ::AABB getCollisionShape(
36 ::Block const&,
38 ::BlockPos const&,
40 ) const /*override*/;
41
42 // vIndex: 123
43 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
44
45 // vIndex: 87
46 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
47 /*override*/;
48
49 // vIndex: 57
50 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
51 /*override*/;
52
53 // vIndex: 115
54 virtual void onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context) /*override*/;
55
56 // vIndex: 131
57 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
58
59 // vIndex: 0
60 virtual ~LiquidBlockBase() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCAPI void _solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
67
68 MCAPI void emitFizzParticle(::BlockSource& region, ::BlockPos const& p) const;
69
70 MCAPI int getTickDelay(::BlockSource& region) const;
71
72 MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent& eventData) const;
73
74 MCAPI void solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
75
76 MCAPI void trySpreadFire(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
77 // NOLINTEND
78
79public:
80 // static functions
81 // NOLINTBEGIN
82 MCAPI static ::Vec3 _getFlow(::IConstBlockSource const& region, ::BlockPos const& pos, ::Material const& material);
83 // NOLINTEND
84
85public:
86 // virtual function thunks
87 // NOLINTBEGIN
88 MCAPI bool $mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const;
89
90 MCFOLD ::AABB $getCollisionShape(
91 ::Block const&,
93 ::BlockPos const&,
95 ) const;
96
97 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
98
99 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
100
101 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
102
103 MCAPI void $onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context);
104
105 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
106 // NOLINTEND
107
108public:
109 // vftables
110 // NOLINTBEGIN
111 MCNAPI static void** $vftable();
112 // NOLINTEND
113};
Definition AABB.h:18
Definition Actor.h:102
Definition BlockPlaceEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition BlockType.h:84
Definition Block.h:37
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition LiquidBlockBase.h:27
static MCAPI void ** $vftable()
Definition Material.h:8
Definition Random.h:10
Definition Vec3.h:10
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14
Definition BlockGraphicsModeChangeContext.h:5
Definition context.h:5