LeviLamina
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LiquidBlockBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Material;
20class Random;
21class Vec3;
24namespace BlockEvents { class BlockPlaceEvent; }
25// clang-format on
26
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 76
32 virtual bool mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const /*override*/;
33
34 // vIndex: 5
35 virtual ::AABB getCollisionShape(
36 ::Block const&,
38 ::BlockPos const&,
40 ) const /*override*/;
41
42 // vIndex: 122
43 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
44
45 // vIndex: 86
46 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
47 /*override*/;
48
49 // vIndex: 56
50 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
51 /*override*/;
52
53 // vIndex: 114
54 virtual void onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context) /*override*/;
55
56 // vIndex: 130
57 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
58
59 // vIndex: 0
60 virtual ~LiquidBlockBase() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCAPI void _solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
67
68 MCAPI void emitFizzParticle(::BlockSource& region, ::BlockPos const& p) const;
69
70 MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent& eventData) const;
71
72 MCAPI void solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
73
74 MCAPI void trySpreadFire(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
75 // NOLINTEND
76
77public:
78 // static functions
79 // NOLINTBEGIN
80 MCAPI static ::Vec3 _getFlow(::IConstBlockSource const& region, ::BlockPos const& pos, ::Material const& material);
81 // NOLINTEND
82
83public:
84 // virtual function thunks
85 // NOLINTBEGIN
86 MCAPI bool $mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const;
87
88 MCFOLD ::AABB $getCollisionShape(
89 ::Block const&,
91 ::BlockPos const&,
93 ) const;
94
95 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
96
97 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
98
99 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
100
101 MCAPI void $onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context);
102
103 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
104 // NOLINTEND
105
106public:
107 // vftables
108 // NOLINTBEGIN
109 MCNAPI static void** $vftable();
110 // NOLINTEND
111};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockPlaceEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition LiquidBlockBase.h:27
static MCAPI void ** $vftable()
Definition Material.h:8
Definition Random.h:11
Definition Vec3.h:10
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5
Definition BlockGraphicsModeChangeContext.h:5
Definition context.h:5