LeviLamina
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CampfireBlockRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8
9// auto generated forward declare list
10// clang-format off
12class BlockPos;
13class BlockSource;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mSelectionOverlayMaterial;
23 ::ll::TypedStorage<1, 1, bool> mSelected;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void
30 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI CampfireBlockRenderer();
37
38 MCAPI void _drawItem(
39 ::BaseActorRenderContext& renderContext,
40 ::BlockSource& region,
41 ::CampfireBlockActor& entity,
42 ::BlockPos const& worldPos,
43 float a,
44 int slot
45 );
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor();
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCNAPI static void** $vftable();
64 // NOLINTEND
65};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition CampfireBlockActor.h:21
Definition CampfireBlockRenderer.h:5
static MCAPI void ** $vftable()
Definition BlockActorRenderData.h:5