LeviLamina
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NoteBlock.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/block/ActorBlockBase.h"
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#include "mc/world/level/block/BlockType.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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class
BlockSource
;
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class
Experiments
;
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class
Level
;
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class
Player
;
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class
Vec3
;
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namespace
BlockEvents {
class
BlockPlaceEvent
; }
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namespace
BlockEvents {
class
BlockPlayerInteractEvent
; }
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// clang-format on
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class
NoteBlock
:
public
::ActorBlock {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mSkullPlacementEnabled;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
isInteractiveBlock()
const
/*override*/
;
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virtual
void
setupRedstoneComponent(
::BlockSource
& region,
::BlockPos
const
& pos)
const
/*override*/
;
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virtual
void
onRedstoneUpdate(
::BlockSource
& region,
::BlockPos
const
& pos,
int
strength,
bool
isFirstTime)
const
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/*override*/
;
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virtual
bool
attack(
::Player
* player,
::BlockPos
const
& pos)
const
/*override*/
;
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virtual
void
triggerEvent(
::BlockSource
& region,
::BlockPos
const
& pos,
int
b0,
int
b1)
const
/*override*/
;
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virtual
void
_addHardCodedBlockComponents(
::Experiments
const
&)
/*override*/
;
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virtual
~NoteBlock
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
_triggerNoteParticle(
::Level
& level,
::Vec3
const
& vPos,
int
note)
const
;
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MCAPI ::NoteBlock& enableSkullPlacement(
bool
enabled);
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MCFOLD
void
onPlace(
::BlockEvents::BlockPlaceEvent
& eventData)
const
;
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MCAPI
void
use(
::BlockEvents::BlockPlayerInteractEvent
& eventData)
const
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$isInteractiveBlock()
const
;
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MCFOLD
void
$setupRedstoneComponent(
::BlockSource
& region,
::BlockPos
const
& pos)
const
;
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MCAPI
void
$onRedstoneUpdate(
::BlockSource
& region,
::BlockPos
const
& pos,
int
strength,
bool
isFirstTime)
const
;
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MCAPI
bool
$attack(
::Player
* player,
::BlockPos
const
& pos)
const
;
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MCAPI
void
$triggerEvent(
::BlockSource
& region,
::BlockPos
const
& pos,
int
b0,
int
b1)
const
;
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MCAPI
void
$_addHardCodedBlockComponents(
::Experiments
const
&);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BlockEvents::BlockPlaceEvent
Definition
BlockPlaceEvent.h:16
BlockEvents::BlockPlayerInteractEvent
Definition
BlockPlayerInteractEvent.h:17
BlockPos
Definition
BlockPos.h:19
BlockSource
Definition
BlockSource.h:68
Experiments
Definition
Experiments.h:14
Level
Definition
Level.h:249
NoteBlock
Definition
NoteBlock.h:21
NoteBlock::$vftable
static MCAPI void ** $vftable()
Player
Definition
Player.h:125
Vec3
Definition
Vec3.h:10
src
mc
world
level
block
NoteBlock.h
Generated on
for LeviLamina by
1.16.1