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virtual bool | isInteractiveBlock () const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual bool | attack (::Player *player, ::BlockPos const &pos) const |
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virtual void | triggerEvent (::BlockSource ®ion, ::BlockPos const &pos, int b0, int b1) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCAPI void | _triggerNoteParticle (::Level &level, ::Vec3 const &vPos, int note) const |
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MCAPI::NoteBlock & | enableSkullPlacement (bool enabled) |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCAPI bool | $attack (::Player *player, ::BlockPos const &pos) const |
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MCAPI void | $triggerEvent (::BlockSource ®ion, ::BlockPos const &pos, int b0, int b1) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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static MCAPI void ** | $vftable () |
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::ll::TypedStorage< 1, 1, bool > | mSkullPlacementEnabled |
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The documentation for this class was generated from the following file: