LeviLamina
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CocoaBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class IRandom;
19class ItemInstance;
20class Vec3;
21namespace BlockEvents { class BlockQueuedTickEvent; }
22namespace BlockEvents { class BlockRandomTickEvent; }
23// clang-format on
24
25class CocoaBlock : public ::BlockType {
26public:
27 // prevent constructor by default
28 CocoaBlock();
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
36
37 virtual ::Block const&
38 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
39 /*override*/;
40
41 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
42 /*override*/;
43
44 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
45
46 virtual bool onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* fType, ::FertilizerType) const
47 /*override*/;
48
49 virtual bool canBeFertilized(::BlockSource&, ::BlockPos const&, ::Block const&) const /*override*/;
50
51 virtual bool breaksFallingBlocks(::Block const& version, ::BaseGameVersion const) const /*override*/;
52 // NOLINTEND
53
54public:
55 // member functions
56 // NOLINTBEGIN
57 MCAPI CocoaBlock(::std::string const& nameId, int id);
58
59 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
60
61 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
62
63 MCAPI void updateCocoa(::BlockSource& region, ::BlockPos const& pos, ::IRandom& random) const;
64 // NOLINTEND
65
66public:
67 // static functions
68 // NOLINTBEGIN
69 MCAPI static bool isSupportedBy(::Block const& block);
70 // NOLINTEND
71
72public:
73 // constructor thunks
74 // NOLINTBEGIN
75 MCAPI void* $ctor(::std::string const& nameId, int id);
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
82
83 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
84
85 MCAPI ::Block const& $getPlacementBlock(
86 ::Actor const& by,
87 ::BlockPos const& pos,
88 uchar face,
89 ::Vec3 const& clickPos,
90 int itemValue
91 ) const;
92
93 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
94
95 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
96
97 MCAPI bool $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* fType, ::FertilizerType) const;
98
99 MCFOLD bool $canBeFertilized(::BlockSource&, ::BlockPos const&, ::Block const&) const;
100
101 MCAPI bool $breaksFallingBlocks(::Block const& version, ::BaseGameVersion const) const;
102
103
104 // NOLINTEND
105
106public:
107 // vftables
108 // NOLINTBEGIN
109 MCAPI static void** $vftable();
110 // NOLINTEND
111};
Definition AABB.h:18
Definition Actor.h:125
Definition BaseGameVersion.h:13
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:18
Definition BlockRandomTickEvent.h:17
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition IRandom.h:10
Definition ItemInstance.h:15
Definition Vec3.h:10