LeviLamina
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CocoaBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
19class ItemInstance;
20class Random;
21class Vec3;
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class CocoaBlock : public ::BlockLegacy {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 135
30 virtual void randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
31
32 // vIndex: 138
33 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 // vIndex: 11
36 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
37
38 // vIndex: 91
39 virtual ::Block const&
40 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
41 /*override*/;
42
43 // vIndex: 86
44 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
45 /*override*/;
46
47 // vIndex: 89
48 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
49
50 // vIndex: 73
51 virtual bool
52 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
53 /*override*/;
54
55 // vIndex: 75
56 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
57 /*override*/;
58
59 // vIndex: 83
60 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
61
62 // vIndex: 130
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 // vIndex: 0
66 virtual ~CocoaBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCAPI void $randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
79
80 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
81
82 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
83
84 MCAPI ::Block const& $getPlacementBlock(
85 ::Actor const& by,
86 ::BlockPos const& pos,
87 uchar face,
88 ::Vec3 const& clickPos,
89 int itemValue
90 ) const;
91
92 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
93
94 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
95
96 MCAPI bool
97 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
98
99 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
100
101 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
102
103 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
104 // NOLINTEND
105
106public:
107 // vftables
108 // NOLINTBEGIN
109 MCNAPI static void** $vftable();
110 // NOLINTEND
111};
Definition AABB.h:18
Definition Actor.h:103
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition CocoaBlock.h:25
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition Random.h:11
Definition Vec3.h:10