LeviLamina
Loading...
Searching...
No Matches
CocoaBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
19class ItemInstance;
20class Vec3;
21namespace BlockEvents { class BlockQueuedTickEvent; }
22namespace BlockEvents { class BlockRandomTickEvent; }
23// clang-format on
24
25class CocoaBlock : public ::BlockType {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
30
31 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
32
33 virtual ::Block const&
34 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
35 /*override*/;
36
37 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
38 /*override*/;
39
40 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
41
42 virtual bool
43 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, ::FertilizerType fType) const
44 /*override*/;
45
46 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
47 /*override*/;
48
49 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
50
51 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
52
53 virtual ~CocoaBlock() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
60
61 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
68
69 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
70
71 MCAPI ::Block const& $getPlacementBlock(
72 ::Actor const& by,
73 ::BlockPos const& pos,
74 uchar face,
75 ::Vec3 const& clickPos,
76 int itemValue
77 ) const;
78
79 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
80
81 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
82
83 MCAPI bool
84 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, ::FertilizerType fType) const;
85
86 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
87
88 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
89
90 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
91
92
93 // NOLINTEND
94
95public:
96 // vftables
97 // NOLINTBEGIN
98 MCAPI static void** $vftable();
99 // NOLINTEND
100};
Definition AABB.h:18
Definition Actor.h:106
Definition BaseGameVersion.h:8
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition CocoaBlock.h:25
Definition Experiments.h:14
Definition ItemInstance.h:15
Definition Vec3.h:10