LeviLamina
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CocoaBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
19class ItemInstance;
20class Vec3;
21namespace BlockEvents { class BlockQueuedTickEvent; }
22namespace BlockEvents { class BlockRandomTickEvent; }
23// clang-format on
24
25class CocoaBlock : public ::BlockLegacy {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 137
30 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
31
32 // vIndex: 11
33 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
34
35 // vIndex: 91
36 virtual ::Block const&
37 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
38 /*override*/;
39
40 // vIndex: 86
41 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
42 /*override*/;
43
44 // vIndex: 89
45 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
46
47 // vIndex: 73
48 virtual bool
49 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
50 /*override*/;
51
52 // vIndex: 75
53 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
54 /*override*/;
55
56 // vIndex: 83
57 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
58
59 // vIndex: 130
60 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
61
62 // vIndex: 0
63 virtual ~CocoaBlock() /*override*/ = default;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
70
71 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
72 // NOLINTEND
73
74public:
75 // virtual function thunks
76 // NOLINTBEGIN
77 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
78
79 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
80
81 MCAPI ::Block const& $getPlacementBlock(
82 ::Actor const& by,
83 ::BlockPos const& pos,
84 uchar face,
85 ::Vec3 const& clickPos,
86 int itemValue
87 ) const;
88
89 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
90
91 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
92
93 MCAPI bool
94 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
95
96 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
97
98 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
99
100 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
101 // NOLINTEND
102
103public:
104 // vftables
105 // NOLINTBEGIN
106 MCNAPI static void** $vftable();
107 // NOLINTEND
108};
Definition AABB.h:18
Definition Actor.h:103
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockLegacy.h:86
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition CocoaBlock.h:25
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition Vec3.h:10
Definition BlockRandomTickEvent.h:13