3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BlockLegacy.h"
21namespace BlockEvents {
class BlockQueuedTickEvent; }
33 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
36 virtual ::Block
const&
37 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
60 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
79 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
81 MCAPI ::Block
const& $getPlacementBlock(
100 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockLegacy.h:86
Definition BlockSource.h:67
Definition CocoaBlock.h:25
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition BlockRandomTickEvent.h:13