3#include "mc/_HeaderOutputPredefine.h" 
    6#include "mc/world/item/FertilizerType.h" 
    7#include "mc/world/level/block/BlockType.h" 
   21namespace BlockEvents { 
class BlockQueuedTickEvent; }
 
   33    virtual ::AABB 
const& getVisualShape(
::Block const& block, 
::AABB& bufferAABB) 
const ;
 
   36    virtual ::Block 
const&
 
   37    getPlacementBlock(
::Actor const& by, 
::BlockPos const& pos, uchar face, 
::Vec3 const& clickPos, 
int itemValue) 
const 
   60    virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
 
   79    MCAPI ::AABB 
const& $getVisualShape(
::Block const& block, 
::AABB& bufferAABB) 
const;
 
   81    MCAPI ::Block 
const& $getPlacementBlock(
 
  100    MCAPI 
void $_addHardCodedBlockComponents(
::Experiments const&);
 
 
Definition BaseGameVersion.h:8
 
Definition BlockActor.h:32
 
Definition BlockQueuedTickEvent.h:16
 
Definition BlockRandomTickEvent.h:16
 
Definition BlockSource.h:66
 
Definition BlockType.h:84
 
Definition CocoaBlock.h:25
 
static MCAPI void ** $vftable()
 
Definition Experiments.h:14
 
Definition ItemInstance.h:15
 
Definition BlockRandomTickEvent.h:13