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| virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *) |
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| virtual bool | isValidVibration (::GameEvent const &gameEvent) |
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| virtual bool | shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &) |
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MCAPI | AllayVibrationConfig (::Actor &actor, ushort signalThrottlingTicks) |
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MCAPI void * | $ctor (::Actor &actor, ushort signalThrottlingTicks) |
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MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *) |
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MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
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MCFOLD bool | $shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &) |
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virtual void | onSerializableDataChanged (::BlockSource &) |
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virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCFOLD void | $onSerializableDataChanged (::BlockSource &) |
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MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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◆ onSignalReceive()
◆ isValidVibration()
| virtual bool AllayVibrationConfig::isValidVibration |
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::GameEvent const & | gameEvent | ) |
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◆ shouldListen()
◆ $vftable()
| static MCAPI void ** AllayVibrationConfig::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: