LeviLamina
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AllayVibrationConfig Class Reference
+ Inheritance diagram for AllayVibrationConfig:

Public Member Functions

virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *)
 
virtual bool isValidVibration (::GameEvent const &gameEvent)
 
virtual bool shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &)
 
MCAPI AllayVibrationConfig (::Actor &actor, ushort signalThrottlingTicks)
 
MCAPI void * $ctor (::Actor &actor, ushort signalThrottlingTicks)
 
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *)
 
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
 
MCFOLD bool $shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &)
 
virtual void onSerializableDataChanged (::BlockSource &)
 
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
 
MCFOLD void $onSerializableDataChanged (::BlockSource &)
 
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::WeakEntityRefmActor
 

Member Function Documentation

◆ onSignalReceive()

virtual void AllayVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & gameEvent,
::Actor * ,
float ,
uint ,
::Actor *  )
virtual

◆ isValidVibration()

virtual bool AllayVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.

◆ shouldListen()

virtual bool AllayVibrationConfig::shouldListen ( ::BlockSource & ,
::GameEvent const & ,
::GameEventContext const &  )
virtual

◆ $vftable()

static MCAPI void ** AllayVibrationConfig::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: