LeviLamina
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AllayVibrationConfig Class Reference
Inheritance diagram for AllayVibrationConfig:

Public Member Functions

virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *)
virtual bool isValidVibration (::GameEvent const &gameEvent)
virtual bool shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &)
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *)
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
MCFOLD bool $shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &)
virtual void onSerializableDataChanged (::BlockSource &)
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
MCFOLD void $onSerializableDataChanged (::BlockSource &)
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::WeakEntityRefmActor

Member Function Documentation

◆ onSignalReceive()

virtual void AllayVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & vibrationSourcePos,
::GameEvent const & gameEvent,
::Actor * ,
float ,
uint ,
::Actor *  )
virtual

◆ isValidVibration()

virtual bool AllayVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.

◆ shouldListen()

virtual bool AllayVibrationConfig::shouldListen ( ::BlockSource & ,
::GameEvent const & ,
::GameEventContext const &  )
virtual

The documentation for this class was generated from the following file: