LeviLamina
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AllayVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/events/gameevents/VibrationListenerConfig.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class BlockSource;
14class GameEvent;
15struct GameEventContext;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mActor;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 1
33 virtual void onSignalReceive(
34 ::BlockSource& region,
35 ::BlockPos const& vibrationSourcePos,
36 ::GameEvent const& gameEvent,
37 ::Actor*,
38 float,
39 uint,
40 ::Actor*
41 ) /*override*/;
42
43 // vIndex: 2
44 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
45
46 // vIndex: 3
47 virtual bool shouldListen(::BlockSource&, ::GameEvent const&, ::GameEventContext const&) /*override*/;
48
49 // vIndex: 0
50 virtual ~AllayVibrationConfig() /*override*/ = default;
51 // NOLINTEND
52
53public:
54 // member functions
55 // NOLINTBEGIN
56 MCAPI AllayVibrationConfig(::Actor& actor, ushort signalThrottlingTicks);
57 // NOLINTEND
58
59public:
60 // constructor thunks
61 // NOLINTBEGIN
62 MCAPI void* $ctor(::Actor& actor, ushort signalThrottlingTicks);
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCAPI void $onSignalReceive(
69 ::BlockSource& region,
70 ::BlockPos const& vibrationSourcePos,
71 ::GameEvent const& gameEvent,
72 ::Actor*,
73 float,
74 uint,
75 ::Actor*
76 );
77
78 MCAPI bool $isValidVibration(::GameEvent const& gameEvent);
79
80 MCFOLD bool $shouldListen(::BlockSource&, ::GameEvent const&, ::GameEventContext const&);
81 // NOLINTEND
82
83public:
84 // vftables
85 // NOLINTBEGIN
86 MCNAPI static void** $vftable();
87 // NOLINTEND
88};
Definition Actor.h:102
Definition AllayVibrationConfig.h:18
static MCAPI void ** $vftable()
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition GameEvent.h:8
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14