LeviLamina
Loading...
Searching...
No Matches
AllayVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
Actor
;
11
class
BlockPos
;
12
class
BlockSource
;
13
class
GameEvent
;
14
struct
GameEventContext
;
15
// clang-format on
16
17
class
AllayVibrationConfig
:
public
::VibrationListenerConfig
{
18
public
:
19
// member variables
20
// NOLINTBEGIN
21
::ll::UntypedStorage<8, 24>
mUnk24b204;
22
// NOLINTEND
23
24
public
:
25
// prevent constructor by default
26
AllayVibrationConfig
& operator=(
AllayVibrationConfig
const
&);
27
AllayVibrationConfig
(
AllayVibrationConfig
const
&);
28
AllayVibrationConfig
();
29
30
public
:
31
// virtual functions
32
// NOLINTBEGIN
33
// vIndex: 1
34
virtual
void
35
onSignalReceive(
::BlockSource
& region,
::BlockPos
const
& vibrationSourcePos,
::GameEvent
const
& gameEvent,
::Actor
*,
float
, uint,
::Actor
*)
/*override*/
36
;
37
38
// vIndex: 2
39
virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
40
41
// vIndex: 3
42
virtual
bool
shouldListen(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&)
/*override*/
;
43
44
// vIndex: 0
45
virtual
~AllayVibrationConfig
()
/*override*/
=
default
;
46
// NOLINTEND
47
48
public
:
49
// member functions
50
// NOLINTBEGIN
51
MCAPI
AllayVibrationConfig
(
::Actor
& actor, ushort signalThrottlingTicks);
52
// NOLINTEND
53
54
public
:
55
// constructor thunks
56
// NOLINTBEGIN
57
MCAPI
void
* $ctor(
::Actor
& actor, ushort signalThrottlingTicks);
58
// NOLINTEND
59
60
public
:
61
// destructor thunk
62
// NOLINTBEGIN
63
64
// NOLINTEND
65
66
public
:
67
// virtual function thunks
68
// NOLINTBEGIN
69
MCAPI
void
70
$onSignalReceive(
::BlockSource
& region,
::BlockPos
const
& vibrationSourcePos,
::GameEvent
const
& gameEvent,
::Actor
*,
float
, uint,
::Actor
*);
71
72
MCAPI
bool
$isValidVibration(
::GameEvent
const
& gameEvent);
73
74
MCFOLD
bool
$shouldListen(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&);
75
// NOLINTEND
76
77
public
:
78
// vftables
79
// NOLINTBEGIN
80
MCAPI
static
void
** $vftable();
81
// NOLINTEND
82
};
Actor
Definition
Actor.h:104
AllayVibrationConfig
Definition
AllayVibrationConfig.h:17
BlockPos
Definition
BlockPos.h:18
BlockSource
Definition
BlockSource.h:67
GameEvent
Definition
GameEvent.h:8
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:12
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
npc
allay
AllayVibrationConfig.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0