LeviLamina
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AllayVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual void onSignalReceive(
35 ::BlockSource& region,
36 ::BlockPos const& vibrationSourcePos,
37 ::GameEvent const& gameEvent,
38 ::Actor*,
39 float,
40 uint,
41 ::Actor*
42 ) /*override*/;
43
44 // vIndex: 2
45 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
46
47 // vIndex: 3
48 virtual bool shouldListen(::BlockSource&, ::GameEvent const&, ::GameEventContext const&) /*override*/;
49
50 // vIndex: 0
51 virtual ~AllayVibrationConfig() /*override*/ = default;
52 // NOLINTEND
53
54public:
55 // member functions
56 // NOLINTBEGIN
57 MCNAPI AllayVibrationConfig(::Actor& actor, ushort signalThrottlingTicks);
58 // NOLINTEND
59
60public:
61 // constructor thunks
62 // NOLINTBEGIN
63 MCNAPI void* $ctor(::Actor& actor, ushort signalThrottlingTicks);
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCNAPI void $onSignalReceive(
70 ::BlockSource& region,
71 ::BlockPos const& vibrationSourcePos,
72 ::GameEvent const& gameEvent,
73 ::Actor*,
74 float,
75 uint,
76 ::Actor*
77 );
78
79 MCNAPI bool $isValidVibration(::GameEvent const& gameEvent);
80
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCNAPI static void** $vftable();
88 // NOLINTEND
89};
Definition Actor.h:103
Definition AllayVibrationConfig.h:17
MCAPI bool $shouldListen(::BlockSource &, ::GameEvent const &, ::GameEventContext const &)
MCAPI void $onSignalReceive(::BlockSource &region, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *)
MCAPI bool $isValidVibration(::GameEvent const &gameEvent)
static MCAPI void ** $vftable()
MCAPI void * $ctor(::Actor &actor, ushort signalThrottlingTicks)
MCAPI AllayVibrationConfig(::Actor &actor, ushort signalThrottlingTicks)
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14
Definition Alias.h:14