LeviLamina
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AllayVibrationConfig.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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#include "mc/world/events/gameevents/VibrationListenerConfig.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockPos
;
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
AllayVibrationConfig
:
public
::VibrationListenerConfig
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mActor;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
onSignalReceive(
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::BlockSource
& region,
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::BlockPos
const
& vibrationSourcePos,
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::GameEvent
const
& gameEvent,
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::Actor
*,
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float
,
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uint,
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::Actor
*
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)
/*override*/
;
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virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
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virtual
bool
shouldListen(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&)
/*override*/
;
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virtual
~AllayVibrationConfig
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$onSignalReceive(
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::BlockSource
& region,
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::BlockPos
const
& vibrationSourcePos,
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::GameEvent
const
& gameEvent,
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::Actor
*,
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float
,
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uint,
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::Actor
*
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);
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MCAPI
bool
$isValidVibration(
::GameEvent
const
& gameEvent);
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MCFOLD
bool
$shouldListen(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
AllayVibrationConfig
Definition
AllayVibrationConfig.h:18
BlockPos
Definition
BlockPos.h:19
BlockSource
Definition
BlockSource.h:68
GameEvent
Definition
GameEvent.h:8
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
actor
npc
allay
AllayVibrationConfig.h
Generated on
for LeviLamina by
1.16.1