LeviLamina
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AllayVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual void
35 onSignalReceive(::BlockSource& region, ::BlockPos const& vibrationSourcePos, ::GameEvent const& gameEvent, ::Actor*, float, uint, ::Actor*) /*override*/
36 ;
37
38 // vIndex: 2
39 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
40
41 // vIndex: 3
42 virtual bool shouldListen(::BlockSource&, ::GameEvent const&, ::GameEventContext const&) /*override*/;
43
44 // vIndex: 0
45 virtual ~AllayVibrationConfig() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI AllayVibrationConfig(::Actor& actor, ushort signalThrottlingTicks);
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57 MCAPI void* $ctor(::Actor& actor, ushort signalThrottlingTicks);
58 // NOLINTEND
59
60public:
61 // destructor thunk
62 // NOLINTBEGIN
63
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCAPI void
70 $onSignalReceive(::BlockSource& region, ::BlockPos const& vibrationSourcePos, ::GameEvent const& gameEvent, ::Actor*, float, uint, ::Actor*);
71
72 MCAPI bool $isValidVibration(::GameEvent const& gameEvent);
73
74 MCFOLD bool $shouldListen(::BlockSource&, ::GameEvent const&, ::GameEventContext const&);
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCAPI static void** $vftable();
81 // NOLINTEND
82};
Definition Actor.h:104
Definition AllayVibrationConfig.h:17
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:12
Definition Alias.h:14