26 ::ll::TypedStorage<4, 12, ::BlockPos> mStructurePlacementLocation;
27 ::ll::TypedStorage<4, 12, ::BlockPos> mStructureWorldOrigin;
28 ::ll::TypedStorage<4, 12, ::Vec3> mPivot;
29 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwner;
30 ::ll::TypedStorage<1, 1, ::Rotation> mRotation;
31 ::ll::TypedStorage<1, 1, ::Mirror> mMirror;
32 ::ll::TypedStorage<8, 8, ::Level*> mLevel;
33 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::ActorUniqueID>> mOldIDToNewID;
39 virtual ::Vec3 loadPosition(
::Vec3 const& position) ;
41 virtual ::BlockPos loadBlockPosition(
::BlockPos const& blockPos) ;
43 virtual ::BlockPos loadBlockPositionOffset(
::BlockPos const& blockPosOffset) ;
45 virtual float loadRotationDegreesX(
float x) ;
47 virtual float loadRotationDegreesY(
float y) ;
49 virtual float loadRotationRadiansX(
float x) ;
51 virtual float loadRotationRadiansY(
float y) ;
53 virtual uchar loadFacingID(uchar facing) ;
55 virtual ::Vec3 loadDirection(
::Vec3 const& direction) ;
57 virtual ::Direction::Type loadDirection(::Direction::Type direction) ;
59 virtual ::Rotation loadRotation(::Rotation rotation) ;
61 virtual ::Mirror loadMirror(::Mirror mirror) ;
67 virtual ::InternalComponentRegistry::ComponentInfo
const* loadActorInternalComponentInfo(
68 ::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo>
const& registry,
69 ::std::string
const& componentName
72 virtual bool shouldResetTime() ;
74 virtual ::DataLoadHelperType getType()
const ;
76 virtual ::ActorUniqueID _generateNewID();
90 MCAPI ::Vec3 $loadPosition(
::Vec3 const& position);
92 MCAPI ::BlockPos $loadBlockPosition(
::BlockPos const& blockPos);
94 MCAPI ::BlockPos $loadBlockPositionOffset(
::BlockPos const& blockPosOffset);
96 MCFOLD
float $loadRotationDegreesX(
float x);
98 MCAPI
float $loadRotationDegreesY(
float y);
100 MCFOLD
float $loadRotationRadiansX(
float x);
102 MCAPI
float $loadRotationRadiansY(
float y);
104 MCAPI uchar $loadFacingID(uchar facing);
106 MCAPI ::Vec3 $loadDirection(
::Vec3 const& direction);
108 MCAPI ::Direction::Type $loadDirection(::Direction::Type direction);
110 MCAPI ::Rotation $loadRotation(::Rotation rotation);
112 MCAPI ::Mirror $loadMirror(::Mirror mirror);
118 MCFOLD ::InternalComponentRegistry::ComponentInfo
const* $loadActorInternalComponentInfo(
119 ::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo>
const& registry,
120 ::std::string
const& componentName
123 MCFOLD
bool $shouldResetTime();
125 MCFOLD ::DataLoadHelperType $getType()
const;
127 MCAPI ::ActorUniqueID $_generateNewID();