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| virtual::Vec3 | loadPosition (::Vec3 const &position) |
| virtual::BlockPos | loadBlockPosition (::BlockPos const &blockPos) |
| virtual::BlockPos | loadBlockPositionOffset (::BlockPos const &blockPosOffset) |
| virtual float | loadRotationDegreesX (float x) |
| virtual float | loadRotationDegreesY (float y) |
| virtual float | loadRotationRadiansX (float x) |
| virtual float | loadRotationRadiansY (float y) |
| virtual uchar | loadFacingID (uchar facing) |
| virtual::Vec3 | loadDirection (::Vec3 const &direction) |
| virtual::Direction::Type | loadDirection (::Direction::Type direction) |
| virtual::Rotation | loadRotation (::Rotation rotation) |
| virtual::Mirror | loadMirror (::Mirror) |
| virtual::ActorUniqueID | loadActorUniqueID (::ActorUniqueID id) |
| virtual::ActorUniqueID | loadOwnerID (::ActorUniqueID id) |
| virtual::InternalComponentRegistry::ComponentInfo const * | loadActorInternalComponentInfo (::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const ®istry, ::std::string const &componentName) |
| virtual bool | shouldResetTime () |
| virtual::DataLoadHelperType | getType () const |
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virtual::ActorUniqueID | _generateNewID () |
| MCAPI | StructureDataLoadHelper (::BlockPos const &structurePlacementLocation, ::BlockPos const &structureWorldOrigin, ::Vec3 const &rotationPivot, ::ActorUniqueID ownerID, ::Rotation rotation, ::Mirror mirror, ::Level &level) |
| MCAPI void * | $ctor (::BlockPos const &structurePlacementLocation, ::BlockPos const &structureWorldOrigin, ::Vec3 const &rotationPivot, ::ActorUniqueID ownerID, ::Rotation rotation, ::Mirror mirror, ::Level &level) |
| MCAPI void | $dtor () |
| MCAPI::Vec3 | $loadPosition (::Vec3 const &position) |
| MCAPI::BlockPos | $loadBlockPosition (::BlockPos const &blockPos) |
| MCAPI::BlockPos | $loadBlockPositionOffset (::BlockPos const &blockPosOffset) |
| MCAPI float | $loadRotationDegreesX (float x) |
| MCAPI float | $loadRotationDegreesY (float y) |
| MCAPI float | $loadRotationRadiansX (float x) |
| MCAPI float | $loadRotationRadiansY (float y) |
| MCAPI uchar | $loadFacingID (uchar facing) |
| MCAPI::Vec3 | $loadDirection (::Vec3 const &direction) |
| MCAPI::Direction::Type | $loadDirection (::Direction::Type direction) |
| MCAPI::Rotation | $loadRotation (::Rotation rotation) |
| MCAPI::ActorUniqueID | $loadActorUniqueID (::ActorUniqueID id) |
| MCAPI::ActorUniqueID | $loadOwnerID (::ActorUniqueID id) |
| MCAPI::InternalComponentRegistry::ComponentInfo const * | $loadActorInternalComponentInfo (::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const ®istry, ::std::string const &componentName) |
| MCAPI bool | $shouldResetTime () |
| MCAPI::DataLoadHelperType | $getType () const |
| MCAPI::ActorUniqueID | $_generateNewID () |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mStructurePlacementLocation |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mStructureWorldOrigin |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPivot |
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::ll::TypedStorage< 8, 8, ::ActorUniqueID > | mOwner |
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::ll::TypedStorage< 1, 1, ::Rotation > | mRotation |
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::ll::TypedStorage< 1, 1, ::Mirror > | mMirror |
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::ll::TypedStorage< 8, 8, ::Level * > | mLevel |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::ActorUniqueID > > | mOldIDToNewID |