LeviLamina
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StructureDataLoadHelper Class Reference
+ Inheritance diagram for StructureDataLoadHelper:

Public Member Functions

virtual::Vec3 loadPosition (::Vec3 const &position)
 
virtual::BlockPos loadBlockPosition (::BlockPos const &blockPos)
 
virtual::BlockPos loadBlockPositionOffset (::BlockPos const &blockPosOffset)
 
virtual float loadRotationDegreesX (float x)
 
virtual float loadRotationDegreesY (float y)
 
virtual float loadRotationRadiansX (float x)
 
virtual float loadRotationRadiansY (float y)
 
virtual uchar loadFacingID (uchar facing)
 
virtual::Vec3 loadDirection (::Vec3 const &direction)
 
virtual::Direction::Type loadDirection (::Direction::Type direction)
 
virtual::Rotation loadRotation (::Rotation rotation)
 
virtual::Mirror loadMirror (::Mirror mirror)
 
virtual::ActorUniqueID loadActorUniqueID (::ActorUniqueID id)
 
virtual::ActorUniqueID loadOwnerID (::ActorUniqueID id)
 
virtual::InternalComponentRegistry::ComponentInfo const * loadActorInternalComponentInfo (::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const &registry, ::std::string const &componentName)
 
virtual bool shouldResetTime ()
 
virtual::DataLoadHelperType getType () const
 
virtual::ActorUniqueID _generateNewID ()
 
MCAPI void $dtor ()
 
MCAPI::Vec3 $loadPosition (::Vec3 const &position)
 
MCAPI::BlockPos $loadBlockPosition (::BlockPos const &blockPos)
 
MCAPI::BlockPos $loadBlockPositionOffset (::BlockPos const &blockPosOffset)
 
MCFOLD float $loadRotationDegreesX (float x)
 
MCAPI float $loadRotationDegreesY (float y)
 
MCFOLD float $loadRotationRadiansX (float x)
 
MCAPI float $loadRotationRadiansY (float y)
 
MCAPI uchar $loadFacingID (uchar facing)
 
MCAPI::Vec3 $loadDirection (::Vec3 const &direction)
 
MCAPI::Direction::Type $loadDirection (::Direction::Type direction)
 
MCAPI::Rotation $loadRotation (::Rotation rotation)
 
MCAPI::Mirror $loadMirror (::Mirror mirror)
 
MCAPI::ActorUniqueID $loadActorUniqueID (::ActorUniqueID id)
 
MCAPI::ActorUniqueID $loadOwnerID (::ActorUniqueID id)
 
MCFOLD::InternalComponentRegistry::ComponentInfo const * $loadActorInternalComponentInfo (::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const &registry, ::std::string const &componentName)
 
MCFOLD bool $shouldResetTime ()
 
MCFOLD::DataLoadHelperType $getType () const
 
MCAPI::ActorUniqueID $_generateNewID ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 12, ::BlockPosmStructurePlacementLocation
 
::ll::TypedStorage< 4, 12, ::BlockPosmStructureWorldOrigin
 
::ll::TypedStorage< 4, 12, ::Vec3mPivot
 
::ll::TypedStorage< 8, 8, ::ActorUniqueIDmOwner
 
::ll::TypedStorage< 1, 1, ::Rotation > mRotation
 
::ll::TypedStorage< 1, 1, ::Mirror > mMirror
 
::ll::TypedStorage< 8, 8, ::Level * > mLevel
 
::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::ActorUniqueID > > mOldIDToNewID
 

Member Function Documentation

◆ loadPosition()

virtual::Vec3 StructureDataLoadHelper::loadPosition ( ::Vec3 const & position)
virtual

Implements DataLoadHelper.

◆ loadBlockPosition()

virtual::BlockPos StructureDataLoadHelper::loadBlockPosition ( ::BlockPos const & blockPos)
virtual

Implements DataLoadHelper.

◆ loadBlockPositionOffset()

virtual::BlockPos StructureDataLoadHelper::loadBlockPositionOffset ( ::BlockPos const & blockPosOffset)
virtual

Implements DataLoadHelper.

◆ loadRotationDegreesX()

virtual float StructureDataLoadHelper::loadRotationDegreesX ( float x)
virtual

Implements DataLoadHelper.

◆ loadRotationDegreesY()

virtual float StructureDataLoadHelper::loadRotationDegreesY ( float y)
virtual

Implements DataLoadHelper.

◆ loadRotationRadiansX()

virtual float StructureDataLoadHelper::loadRotationRadiansX ( float x)
virtual

Implements DataLoadHelper.

◆ loadRotationRadiansY()

virtual float StructureDataLoadHelper::loadRotationRadiansY ( float y)
virtual

Implements DataLoadHelper.

◆ loadFacingID()

virtual uchar StructureDataLoadHelper::loadFacingID ( uchar facing)
virtual

Implements DataLoadHelper.

◆ loadDirection() [1/2]

virtual::Vec3 StructureDataLoadHelper::loadDirection ( ::Vec3 const & direction)
virtual

Implements DataLoadHelper.

◆ loadDirection() [2/2]

virtual::Direction::Type StructureDataLoadHelper::loadDirection ( ::Direction::Type direction)
virtual

Implements DataLoadHelper.

◆ loadRotation()

virtual::Rotation StructureDataLoadHelper::loadRotation ( ::Rotation rotation)
virtual

Implements DataLoadHelper.

◆ loadMirror()

virtual::Mirror StructureDataLoadHelper::loadMirror ( ::Mirror mirror)
virtual

Implements DataLoadHelper.

◆ loadActorUniqueID()

virtual::ActorUniqueID StructureDataLoadHelper::loadActorUniqueID ( ::ActorUniqueID id)
virtual

Implements DataLoadHelper.

◆ loadOwnerID()

virtual::ActorUniqueID StructureDataLoadHelper::loadOwnerID ( ::ActorUniqueID id)
virtual

Implements DataLoadHelper.

◆ loadActorInternalComponentInfo()

virtual::InternalComponentRegistry::ComponentInfo const * StructureDataLoadHelper::loadActorInternalComponentInfo ( ::std::unordered_map<::HashedString, ::InternalComponentRegistry::ComponentInfo > const & registry,
::std::string const & componentName )
virtual

Implements DataLoadHelper.

◆ shouldResetTime()

virtual bool StructureDataLoadHelper::shouldResetTime ( )
virtual

Implements DataLoadHelper.

◆ getType()

virtual::DataLoadHelperType StructureDataLoadHelper::getType ( ) const
virtual

Implements DataLoadHelper.


The documentation for this class was generated from the following file: