3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/safety/RedactableString.h"
7#include "mc/world/level/block/StructureBlockType.h"
8#include "mc/world/level/levelgen/structure/StructureRedstoneSaveMode.h"
9#include "mc/world/level/levelgen/structure/StructureSettings.h"
22 ::ll::TypedStorage<8, 72, ::Bedrock::Safety::RedactableString> mStructureName;
23 ::ll::TypedStorage<8, 32, ::std::string> mDataField;
24 ::ll::TypedStorage<1, 1, bool> mIncludePlayers;
25 ::ll::TypedStorage<1, 1, bool> mShowBoundingBox;
26 ::ll::TypedStorage<1, 1, ::StructureRedstoneSaveMode> mRedstoneSaveMode;
27 ::ll::TypedStorage<4, 4, ::StructureBlockType> mType;
28 ::ll::TypedStorage<8, 104, ::StructureSettings> mSettings;
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition StructureEditorData.h:18
static MCAPI ::std::string const & NAME_PREFIX()
static MCAPI ::BlockPos const & MIN_STRUCTURE_SIZE()
static MCAPI char const & NAMESPACE_DELIMITER()
static MCAPI ::std::string const & DEFAULT_STRUCTURE_NAMESPACE()
MCAPI StructureEditorData(::StructureEditorData &&)
static MCAPI ::BlockPos const & MIN_STRUCTURE_OFFSET()
MCAPI::StructureEditorData & operator=(::StructureEditorData &&)
static MCAPI ::BlockPos const & MAX_STRUCTURE_OFFSET()
MCAPI void * $ctor(::StructureEditorData &&)
static MCAPI ::StructureBlockType const & DEFAULT_STRUCTURE_TYPE()
MCAPI StructureEditorData(::StructureEditorData const &)
static MCAPI ::std::string const & DEFAULT_EXPORT_NAME()
MCAPI ~StructureEditorData()
MCAPI void * $ctor(::StructureEditorData const &)
MCAPI StructureEditorData()
MCAPI void save(::CompoundTag &tag) const
MCAPI void load(::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)