61 virtual void addHardcodedSpawnAreas(
::LevelChunk& chunk)
const ;
73 MCAPI ::std::unique_ptr<::NetherFortressPiece> findAndCreateBridgePieceFactory(
74 ::std::string
const& pieceClass,
75 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
84 MCAPI ::StructurePiece* generateAndAddPiece(
86 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
96 MCAPI ::StructurePiece* generateChildForward(
98 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
105 MCAPI ::StructurePiece* generateChildLeft(
107 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
114 MCAPI ::StructurePiece* generateChildRight(
116 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
123 MCAPI ::std::unique_ptr<::NetherFortressPiece> generatePiece(
125 ::std::vector<::PieceWeight>& currentPieces,
126 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
145 MCAPI
void $addHardcodedSpawnAreas(
::LevelChunk& chunk)
const;
153 MCAPI
static void** $vftable();