39        ::ll::TypedStorage<1, 1, bool>  mUseAdjustments;
 
   40        ::ll::TypedStorage<4, 4, float> mFirstRenderedYaw;
 
 
   47    ::ll::TypedStorage<8, 152, ::ItemStack>                                        mItem;
 
   48    ::ll::TypedStorage<4, 4, int>                                                  mAge;
 
   49    ::ll::TypedStorage<4, 4, int>                                                  mPickupDelay;
 
   50    ::ll::TypedStorage<4, 4, int>                                                  mThrowTime;
 
   51    ::ll::TypedStorage<4, 4, float>                                                mBobOffs;
 
   52    ::ll::TypedStorage<4, 4, int>                                                  mHealth;
 
   53    ::ll::TypedStorage<4, 4, int>                                                  mLifeTime;
 
   54    ::ll::TypedStorage<1, 1, bool>                                                 mIsInItemFrame;
 
   55    ::ll::TypedStorage<1, 1, bool>                                                 mIsFromFishing;
 
   56    ::ll::TypedStorage<4, 12, ::std::optional<::ItemActor::ItemRenderAdjustments>> mRenderAdjustments;
 
   63    LLNDAPI 
int const&       age() 
const;
 
   64    LLNDAPI 
int&             pickupDelay();
 
   65    LLNDAPI 
int const&       pickupDelay() 
const;
 
   66    LLNDAPI 
int&             throwTime();
 
   67    LLNDAPI 
int const&       throwTime() 
const;
 
   68    LLNDAPI 
float&           bobOffs();
 
   69    LLNDAPI 
float const&     bobOffs() 
const;
 
   70    LLNDAPI 
int&             health();
 
   71    LLNDAPI 
int const&       health() 
const;
 
   72    LLNDAPI 
int&             lifeTime();
 
   73    LLNDAPI 
int const&       lifeTime() 
const;
 
   74    LLNDAPI 
bool&            isInItemFrame();
 
   75    LLNDAPI 
bool const&      isInItemFrame() 
const;
 
   76    LLNDAPI 
bool&            isFromFishing();
 
   77    LLNDAPI 
bool const&      isFromFishing() 
const;
 
   89    virtual void playerTouch(
::Player& player) ;
 
   92    virtual ::std::unique_ptr<::Packet> tryCreateAddActorPacket() ;
 
   95    virtual ::ActorUniqueID getSourceUniqueID() const ;
 
  101    virtual 
bool canSynchronizeNewEntity() const ;
 
  104    virtual 
void handleEntityEvent(::ActorEvent eventId, 
int data) ;
 
  107    virtual 
bool isFireImmune() const ;
 
  113    virtual 
void addAdditionalSaveData(::
CompoundTag& tag) const ;
 
  128    MCAPI 
void _addComponents();
 
  130    MCAPI 
void _dropContents();
 
  132    MCAPI 
void _dropItemList(::
ListTag* itemList);
 
  136    MCAPI 
void _mergeWithNeighbours();
 
  138    MCAPI 
void _validateItem();
 
  140    MCAPI 
void postNormalTick();
 
  158    MCAPI 
void $playerTouch(::
Player& player);
 
  160    MCAPI ::
std::unique_ptr<::
Packet> $tryCreateAddActorPacket();
 
  166    MCFOLD 
bool $canSynchronizeNewEntity() const;
 
  168    MCAPI 
void $handleEntityEvent(::ActorEvent eventId, 
int data);
 
  170    MCAPI 
bool $isFireImmune() const;
 
  174    MCAPI 
void $addAdditionalSaveData(::
CompoundTag& tag) const;
 
 
Definition EntityContext.h:16