LeviLamina
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EnchantRandomEquipmentFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
13class Random;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mChance;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ~EnchantRandomEquipmentFunction() /*override*/ = default;
27
28 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext& context) /*override*/;
29
30 virtual void apply(::ItemInstance& item, ::Random& random, ::LootTableContext& context) /*override*/;
31
32 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCFOLD void $apply(::ItemStack& item, ::Random& random, ::LootTableContext& context);
39
40 MCFOLD void $apply(::ItemInstance& item, ::Random& random, ::LootTableContext& context);
41
42 MCFOLD ::LootItemFunction::FunctionType $getFunctionType() const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition EnchantRandomEquipmentFunction.h:16
static MCAPI void ** $vftable()
Definition ItemInstance.h:15
Definition ItemStack.h:26
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5