3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/FallingBlock.h"
17namespace BlockEvents {
class BlockPlayerInteractEvent; }
18namespace mce {
class Color; }
26 virtual ::mce::Color getDustColor(
::Block const&)
const ;
29 virtual ::std::string getDustParticleName(
::Block const&)
const ;
38 virtual void _addHardCodedBlockComponents(
::Experiments const& experiments) ;
59 MCFOLD ::mce::Color $getDustColor(
::Block const&)
const;
61 MCAPI ::std::string $getDustParticleName(
::Block const&)
const;
67 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const& experiments);
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition DragonEggBlock.h:21
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition FallingBlock.h:20