LeviLamina
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DragonEggBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/FallingBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Block;
12class BlockPos;
13class BlockSource;
14class Experiments;
15class Player;
16class Random;
17namespace BlockEvents { class BlockPlayerInteractEvent; }
18namespace mce { class Color; }
19// clang-format on
20
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ::mce::Color getDustColor(::Block const&) const /*override*/;
26
27 virtual ::std::string getDustParticleName(::Block const&) const /*override*/;
28
29 virtual bool attack(::Player* player, ::BlockPos const& pos) const /*override*/;
30
31 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
32
33 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
34
35 virtual ~DragonEggBlock() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
42 // NOLINTEND
43
44public:
45 // static functions
46 // NOLINTBEGIN
47 MCAPI static void _attemptTeleport(::BlockSource& region, ::Random& random, ::BlockPos const& pos);
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCFOLD ::mce::Color $getDustColor(::Block const&) const;
54
55 MCAPI ::std::string $getDustParticleName(::Block const&) const;
56
57 MCAPI bool $attack(::Player* player, ::BlockPos const& pos) const;
58
59 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
60
61 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
62
63
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition DragonEggBlock.h:21
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition Player.h:125
Definition Random.h:10
Definition Color.h:13