26 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
27 ::ll::TypedStorage<4, 4, float> mRadius;
28 ::ll::TypedStorage<8, 64, ::std::unordered_set<::BlockPos>> mAffectedBlocks;
29 ::ll::TypedStorage<1, 1, bool> mFire;
30 ::ll::TypedStorage<1, 1, bool> mBreaking;
31 ::ll::TypedStorage<1, 1, bool> mAllowUnderwater;
32 ::ll::TypedStorage<1, 1, bool> mCanToggleBlocks;
33 ::ll::TypedStorage<4, 4, float> mDamageScaling;
34 ::ll::TypedStorage<1, 1, bool> mIgnoreBlockExplosionResistance;
35 ::ll::TypedStorage<2, 2, ::SharedTypes::Legacy::LevelEvent> mParticleType;
36 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundExplosionType;
37 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mSourceID;
38 ::ll::TypedStorage<8, 8, ::BlockSource&> mRegion;
39 ::ll::TypedStorage<4, 4, float> mMaxResistance;
40 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mInWaterOverride;
41 ::ll::TypedStorage<4, 8, ::std::optional<int>> mTotalDamageOverride;
42 ::ll::TypedStorage<4, 4, float> mKnockbackScaling;
48 MCAPI ::std::vector<::gsl::not_null<::Actor*>> _getActorsInRange(
::Actor* optSource,
float range)
const;
52 MCAPI ::Vec3 getEyePos(
::Actor& actor)
const;
60 MCAPI
static void _addOrMergeItemStack(
63 ::std::vector<::std::pair<::ItemStack, ::BlockPos>>& itemStacks
66 MCAPI
static void _spawnExtraResourcesAndMergeItemDropsForBlock(
72 ::std::vector<::std::pair<::ItemStack, ::BlockPos>>& itemStacks
Definition ResourceDropsContext.h:5