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| virtual void | playerDimensionChangedEvent (::Player &player, ::DimensionType fromDimensionId, ::DimensionType toDimensionId) |
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| virtual::Actor * | getAgent (::Player &player) |
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| virtual void | resetAgent (::Player &player) |
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| virtual void | stopUsingItem (::Player &player) |
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| virtual bool | hasRespawnPosition (::Player const &player) const |
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| virtual::BlockPos const & | getSpawnPosition (::Player const &player) const |
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| virtual bool | isRespawningFromTheEnd (::Player const &player) const |
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| virtual void | fireWillChangeDimension (::Player &player) |
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| virtual void | moveTo (::Player &player, ::Vec3 const &position) |
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| virtual void | setPreviousPosition (::Player &player) |
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| virtual void | resetInterpolation (::Player &player) |
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| virtual void | prepareRegion (::Player &player, ::Dimension const &dimension) |
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| virtual::MovePlayerPacket | createMovePlayerPacket (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition) const |
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| virtual void | setAgent (::Player &player, ::Actor &agent) |
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| virtual::Vec3 | calculateAgentSpawnPosition (::Player const &player) const |
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| virtual bool | isRespawnReady (::Player const &player) const |
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| virtual ::std::pair< bool, ::std::optional<::SubChunkPos > > | hasSubChunksAt (::Player const &player, ::BlockPos const &min, ::BlockPos const &max) const |
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| virtual void | transferTickingArea (::Actor &actor, ::Dimension &dimension) |
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MCAPI void | $playerDimensionChangedEvent (::Player &player, ::DimensionType fromDimensionId, ::DimensionType toDimensionId) |
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MCAPI::Actor * | $getAgent (::Player &player) |
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MCAPI void | $resetAgent (::Player &player) |
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MCAPI void | $stopUsingItem (::Player &player) |
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MCAPI bool | $hasRespawnPosition (::Player const &player) const |
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MCAPI::BlockPos const & | $getSpawnPosition (::Player const &player) const |
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MCAPI bool | $isRespawningFromTheEnd (::Player const &player) const |
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MCAPI void | $fireWillChangeDimension (::Player &player) |
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MCAPI void | $moveTo (::Player &player, ::Vec3 const &position) |
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MCAPI void | $setPreviousPosition (::Player &player) |
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MCAPI void | $resetInterpolation (::Player &player) |
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MCAPI void | $prepareRegion (::Player &player, ::Dimension const &dimension) |
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MCAPI::MovePlayerPacket | $createMovePlayerPacket (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition) const |
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MCAPI void | $setAgent (::Player &player, ::Actor &agent) |
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MCAPI::Vec3 | $calculateAgentSpawnPosition (::Player const &player) const |
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MCAPI bool | $isRespawnReady (::Player const &player) const |
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MCAPI ::std::pair< bool, ::std::optional<::SubChunkPos > > | $hasSubChunksAt (::Player const &player, ::BlockPos const &min, ::BlockPos const &max) const |
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MCFOLD void | $transferTickingArea (::Actor &actor, ::Dimension &dimension) |
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