LeviLamina
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VaultBlock Class Reference
+ Inheritance diagram for VaultBlock:

Public Member Functions

virtual bool use (::Player &player, ::BlockPos const &pos, uchar) const
 
virtual::Brightness getLightEmission (::Block const &block) const
 
virtual bool isInteractiveBlock () const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual int getVariant (::Block const &block) const
 
virtual::Block const & getRenderBlock () const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual::Flip getFaceFlip (uchar face, ::Block const &block) const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar) const
 
MCAPI::Brightness $getLightEmission (::Block const &block) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCAPI int $getVariant (::Block const &block) const
 
MCFOLD::Block const & $getRenderBlock () const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCAPI::Flip $getFaceFlip (uchar face, ::Block const &block) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: