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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual::Brightness | getLightEmission (::Block const &block) const |
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virtual bool | isInteractiveBlock () const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual int | getVariant (::Block const &block) const |
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virtual::Block const & | getRenderBlock () const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual::Flip | getFaceFlip (uchar face, ::Block const &block) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCAPI::Brightness | $getLightEmission (::Block const &block) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI int | $getVariant (::Block const &block) const |
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MCFOLD::Block const & | $getRenderBlock () const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCAPI::Flip | $getFaceFlip (uchar face, ::Block const &block) const |
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static MCAPI void ** | $vftable () |
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The documentation for this class was generated from the following file: