3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
18namespace BlockEvents {
class BlockPlayerInteractEvent; }
26 virtual ::Brightness getLightEmission(
::Block const& block)
const ;
29 virtual bool isInteractiveBlock()
const ;
32 virtual ::Block
const&
33 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
37 virtual int getVariant(
::Block const& block)
const ;
40 virtual ::Block
const& getRenderBlock()
const ;
43 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
46 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
49 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BlockPlayerInteractEvent.h:17
Definition Experiments.h:14
Definition VaultBlock.h:21
static MCAPI void ** $vftable()
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI::Brightness $getLightEmission(::Block const &block) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $isInteractiveBlock() const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI::Flip $getFaceFlip(uchar face, ::Block const &block) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI::Block const & $getRenderBlock() const
Definition Brightness.h:8