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MinecraftInputRenderContext & | operator= (MinecraftInputRenderContext const &) |
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| MinecraftInputRenderContext (MinecraftInputRenderContext const &) |
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| virtual void | setColor (::mce::Color const &color) |
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| virtual void | drawRect (::RectangleArea const &rect, int u, int v, int uvWidth, int uvHeight, float uScale, float vScale, float px, float py) const |
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| virtual::RectangleArea | measureText (::glm::vec2 const ¢er, ::std::string const &text) const |
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| virtual void | drawText (::RectangleArea const &area, ::std::string const &text) |
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| virtual void | forceRender (::std::string const &texturePath) |
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MCAPI | MinecraftInputRenderContext (::ScreenContext &screenContext, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::FontHandle fontHandle) |
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MCAPI void | render (::mce::TexturePtr overrideTexture) |
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MCAPI void * | $ctor (::ScreenContext &screenContext, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::FontHandle fontHandle) |
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MCAPI void | $dtor () |
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MCAPI void | $setColor (::mce::Color const &color) |
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MCAPI void | $drawRect (::RectangleArea const &rect, int u, int v, int uvWidth, int uvHeight, float uScale, float vScale, float px, float py) const |
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MCAPI::RectangleArea | $measureText (::glm::vec2 const ¢er, ::std::string const &text) const |
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MCAPI void | $drawText (::RectangleArea const &area, ::std::string const &text) |
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MCAPI void | $forceRender (::std::string const &texturePath) |
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MCAPI void | blit (::ScreenContext &screenContext, ::mce::TexturePtr const &tex, ::IntRectangle const &rect, ::mce::MaterialPtr const *optionalMat) |
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MCAPI void | blit (::ScreenContext &screenContext, ::std::variant<::std::monostate, ::mce::TexturePtr, ::mce::ClientTexture, ::mce::ServerTexture > const &texture, ::IntRectangle const &rect, ::mce::MaterialPtr const *optionalMat) |
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MCAPI void | blit (::ScreenContext &screenContext, ::std::variant<::std::monostate, ::mce::TexturePtr, ::mce::ClientTexture, ::mce::ServerTexture > const &texture, int x, int y, int sx, int sy, int w, int h, int sw, int sh, ::mce::MaterialPtr const *optionalMat, float us, float vs) |
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MCAPI void | blit (::ScreenContext &screenContext, ::mce::TexturePtr const &texture, int x, int y, int sx, int sy, int w, int h, int sw, int sh, ::mce::MaterialPtr const *optionalMat, float us, float vs) |
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MCAPI void | blitQuadBuffer (::ScreenRenderer::QuadBuffer const &quadBuffer, float quadW, float quadH, ::ScreenContext &screenContext, ::mce::TexturePtr const &texture, ::mce::MaterialPtr const *optionalMat) |
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MCAPI void | drawRect (::ScreenContext &screenContext, int x0, int y0, int x1, int y1, ::mce::Color const &color, int thickness) |
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MCAPI void | fill (::ScreenContext &screenContext, float x0, float y0, float x1, float y1, ::mce::Color const &color) const |
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MCAPI void | fillGradient (::ScreenContext &screenContext, float x0, float y0, float x1, float y1, ::mce::Color const &color1, ::mce::Color const &color2) |
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MCAPI void | fillHorizontalGradient (::ScreenContext &screenContext, float x0, float y0, float x1, float y1, ::mce::Color const &color1, ::mce::Color const &color2) |
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MCAPI void | fillStencil (::ScreenContext &screenContext, float x0, float y0, float x1, float y1) const |
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MCAPI bool | tessellateQuadBuffer (::ScreenRenderer::QuadBuffer const &quadBuffer, float quadW, float quadH, ::Tessellator &tessellator, ::mce::TexturePtr const &texture) |
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