3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/biome/surface/ISurfaceBuilder.h"
18namespace VanillaSurfaceBuilders {
38 virtual void init(
::Biome& biome, uint levelSeed) ;
62 MCNAPI
void _init(uint levelSeed);
Definition BlockVolume.h:13
Definition ISurfaceBuilder.h:15
Definition MesaSurfaceBuilder.h:20
static MCAPI void ** $vftable()
MCAPI void $buildSurfaceAt(::ISurfaceBuilder::BuildParameters const ¶meters) const
MCAPI void _buildSurface(::BlockPos const &pos, float depthValue, ::Random &random, ::BlockVolume &blockVolume, int lowerLimit, short seaLevel, ::MesaSurfaceBlocks const &mesaPalette, ::SurfaceMaterialBlocks const &blockPalette, float extensionTop) const
MCAPI void generateBands(::Random &random)
MCAPI void $init(::Biome &biome, uint levelSeed)
MCAPI void _init(uint levelSeed)
Definition ISurfaceBuilder.h:28
Definition MesaSurfaceBlocks.h:10
Definition SurfaceMaterialBlocks.h:5