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enum class | WaterLevelStrategy : int { Local = 0
, Global = 1
} |
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MesaSurfaceBuilder & | operator= (MesaSurfaceBuilder const &) |
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| MesaSurfaceBuilder (MesaSurfaceBuilder const &) |
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virtual void | init (::Biome &biome, uint levelSeed) |
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virtual void | buildSurfaceAt (::ISurfaceBuilder::BuildParameters const ¶meters) const |
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MCAPI void | _buildSurface (::BlockPos const &pos, float depthValue, ::Random &random, ::BlockVolume &blockVolume, int lowerLimit, short seaLevel, ::MesaSurfaceBlocks const &mesaPalette, ::SurfaceMaterialBlocks const &blockPalette, float extensionTop) const |
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MCAPI void | _init (uint levelSeed) |
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MCAPI void | generateBands (::Random &random) |
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MCAPI void | $init (::Biome &biome, uint levelSeed) |
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MCAPI void | $buildSurfaceAt (::ISurfaceBuilder::BuildParameters const ¶meters) const |
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static MCAPI void ** | $vftable () |
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◆ init()
virtual void VanillaSurfaceBuilders::MesaSurfaceBuilder::init |
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::Biome & | biome, |
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uint | levelSeed ) |
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◆ buildSurfaceAt()
The documentation for this class was generated from the following file: