3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
24namespace BoatPaddleInputSystem {
27MCAPI
void doPassengerTick(
28 ::entt::type_list<::Include<::PlayerInputRequestComponent>>,
29 ::StrictEntityContext
const& context,
30 ::MoveInputComponent
const& moveInputComponent,
31 ::PlayerInputModeComponent
const& playerInputModeComponent,
32 ::PassengerComponent
const& passengerComponent,
33 ::Optional<::PlayerInteractionModelComponent const>
const& playerInteractionModelComponent,
35 ::StrictEntityContext,
36 ::ActorRotationComponent
const,
37 ::BoatPaddleComponent
const,
38 ::VehicleInputIntentComponent>
const& vehicleView
41MCAPI
void doVehicleTick(
42 ::entt::type_list<::Include<::ActorMovementTickNeededComponent>>,
43 ::VehicleInputIntentComponent
const& vehicleInputIntent,
44 ::BoatPaddleComponent& boatPaddle
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition BoatPaddleComponent.h:9
Definition PassengerComponent.h:8
Definition PlayerInteractionModelComponent.h:8