LeviLamina
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LootItemRandomChanceWithSpecialModifierCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~LootItemRandomChanceWithSpecialModifierCondition() /*override*/ = default;
33
34 // vIndex: 1
35 virtual bool applies(::Random& random, ::LootTableContext& context) /*override*/;
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI bool $applies(::Random& random, ::LootTableContext& context);
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCAPI static void** $vftable();
54 // NOLINTEND
55};
Definition LootItemCondition.h:12
Definition LootItemRandomChanceWithSpecialModifierCondition.h:14
Definition LootTableContext.h:20
Definition Random.h:16
Definition context.h:5
Definition Alias.h:14