LeviLamina
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LootItemKilledByPlayerCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual bool applies(::Random&, ::LootTableContext& context) /*override*/;
20
21 virtual ::LootItemCondition::ConditionType getConditionType() const /*override*/;
22
23 virtual ~LootItemKilledByPlayerCondition() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const& object);
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
36
37 MCNAPI ::LootItemCondition::ConditionType $getConditionType() const;
38
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemKilledByPlayerCondition.h:15
static MCAPI void ** $vftable()
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
MCAPI bool $applies(::Random &, ::LootTableContext &context)
MCAPI::LootItemCondition::ConditionType $getConditionType() const
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5