LeviLamina
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LootItemKilledByPlayerCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 0
19 virtual ~LootItemKilledByPlayerCondition() /*override*/ = default;
20
21 // vIndex: 1
22 virtual bool applies(::Random& random, ::LootTableContext& context) /*override*/;
23 // NOLINTEND
24
25public:
26 // destructor thunk
27 // NOLINTBEGIN
28
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI bool $applies(::Random& random, ::LootTableContext& context);
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCAPI static void** $vftable();
41 // NOLINTEND
42};
Definition LootItemCondition.h:12
Definition LootItemKilledByPlayerCondition.h:14
Definition LootTableContext.h:20
Definition Random.h:16
Definition context.h:5