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MCAPI void | DecrementDwellingUpdateInterval () |
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MCAPI::DwellerRole | _getRole (::std::string const &role) const |
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MCAPI::DwellerComponent::DwellingType | _getType (::std::string const &type) const |
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MCAPI bool | _isLockedInToProfession (::Actor const &owner) const |
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MCAPI void | addAdditionalSaveData (::CompoundTag &tag, ::Actor const &owner) const |
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MCAPI void | checkandUpdateDwellingStatus (::Actor const &owner, ::Village *myVillage) |
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MCAPI void | clearPreferredProfession () |
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MCAPI void | fixupProfession (::Actor const &owner, ::Village *village) |
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MCFOLD bool | getCanFindPOI () const |
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MCFOLD::DwellerRole | getDwellerRole () const |
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MCAPI::mce::UUID | getDwellingUniqueID () const |
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MCFOLD uint64 | getDwellingUpdateInterval () const |
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MCFOLD bool | getFixUpRole () const |
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MCFOLD::HashedString const & | getPreferredProfession () const |
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MCFOLD uint64 | getUpdateIntervalBase () const |
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MCFOLD int | getUpdateIntervalVariant () const |
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MCAPI ::std::weak_ptr<::Village > const | getVillage (::Actor const &owner) const |
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MCAPI::BlockPos | getVillageCenter (::Actor const &owner) const |
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MCFOLD bool | hasDwelling () const |
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MCAPI bool | hasPreferredProfession (::Actor const &owner) const |
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MCAPI void | initFromDefinition (::Actor &owner) |
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MCAPI bool | isWithinRestriction (::Actor const &owner) const |
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MCAPI bool | needsToFixupJobSite (::Actor const &owner) const |
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MCAPI bool | needsToFixupProfession (::Actor const &owner) const |
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MCAPI bool | needsToFixupVillageRole (::Actor const &owner, ::Village *myVillage) const |
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MCAPI void | onDeath (::Actor &owner, ::ActorDamageSource const &source) |
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MCAPI void | onDimensionChange (::Actor &owner) |
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MCAPI void | onRemove (::Actor &owner) |
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MCAPI void | readAdditionalSaveData (::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) |
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MCAPI void | setDwellingUniqueID (::Actor &owner, ::mce::UUID id) |
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MCFOLD void | setDwellingUpdateInterval (uint64 updateInterval) |
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MCFOLD void | setFixUpRole (bool fixUpRole) |
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MCAPI void | setLastHurtByMob (::Actor &owner, ::Mob *mob) |
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MCAPI bool | trySetPreferredProfession (::Actor const &owner, ::HashedString const &poi) |
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MCAPI bool | tryToFixupRole (::Actor const &owner, ::Village *village) |
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MCAPI bool | tryToMigrate (::Actor &owner, ::Village *oldVillage, ::Village *newVillage) |
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MCAPI bool | wantsToMigrate (::Actor const &owner, ::Village *myVillage) const |
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MCAPI void * | $ctor () |
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::ll::TypedStorage< 1, 1, bool > | mCanFindPOI |
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::ll::TypedStorage< 1, 1, bool > | mCanMigrate |
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::ll::TypedStorage< 1, 1, bool > | mHasJoinedDwelling |
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::ll::TypedStorage< 1, 1, bool > | mFixUpRole |
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::ll::TypedStorage< 1, 1, bool > | mRewardPlayersOnFirstFounding |
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::ll::TypedStorage< 8, 48, ::HashedString > | mPreferredProfession |
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::ll::TypedStorage< 4, 4, int > | mFirstFoundingReward |
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::ll::TypedStorage< 4, 4, int > | mUpdateIntervalVariant |
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::ll::TypedStorage< 8, 8, uint64 > | mDwellingUpdateInterval |
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::ll::TypedStorage< 8, 8, uint64 > | mUpdateIntervalBase |
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::ll::TypedStorage< 4, 4, float > | mDwellingBoundsTolerance |
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::ll::TypedStorage< 4, 4, ::DwellerComponent::DwellingType > | mType |
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::ll::TypedStorage< 4, 4, ::DwellerRole > | mRole |
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::ll::TypedStorage< 8, 16, ::mce::UUID > | mDwellingUniqueID |