3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/BlockSupportType.h"
24namespace BlockEvents {
class BlockPlayerInteractEvent; }
38 virtual ::std::string buildDescriptionId(
::Block const&)
const ;
41 virtual void addAABBs(
45 ::AABB const* intersectTestBox,
46 ::std::vector<::AABB>& inoutBoxes
50 virtual bool addCollisionShapes(
54 ::AABB const* intersectTestBox,
55 ::std::vector<::AABB>& inoutBoxes,
60 virtual ::AABB getCollisionShape(
76 virtual bool isInteractiveBlock()
const ;
79 virtual bool isContainerBlock()
const ;
82 virtual bool isCraftingBlock()
const ;
85 virtual bool hasComparatorSignal()
const ;
96 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
99 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
124 ::AABB const* intersectTestBox,
125 ::std::vector<::AABB>& inoutBoxes
132 ::AABB const* intersectTestBox,
133 ::std::vector<::AABB>& inoutBoxes,
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition BrewingStandBlock.h:27
MCAPI bool $isContainerBlock() const
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI void ** $vftable()
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI void $addAABBs(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const
MCAPI bool $isInteractiveBlock() const
MCAPI::AABB const & $getOutline(::Block const &, ::IConstBlockSource const &, ::BlockPos const &pos, ::AABB &bufferValue) const
MCAPI::std::string $buildDescriptionId(::Block const &) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI bool $isCraftingBlock() const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI bool $hasComparatorSignal() const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5