3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
21 using MouseButtonId = int;
23 using MouseButtonToButtonMap = ::std::unordered_multimap<int, uint>;
28 ::ll::TypedStorage<4, 4, int> mYAxisInversionFactor;
29 ::ll::TypedStorage<8, 64, ::std::unordered_multimap<int, uint>> mMouseButtonToButtonIdMap;
30 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mMouseWheelUpButtonIds;
31 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mMouseWheelDownButtonIds;
32 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
33 ::ll::TypedStorage<8, 64, ::std::function<bool()>> mIsClientUsingMouseInputMode;
39 virtual void setMapping(
40 ::InputEventQueue& bindingFactory,
41 ::BindingFactory
const& inputMapping,
42 ::InputMapping
const& controllerId,
46 virtual void clearMapping(
int controllerId) ;
49 tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap>
const&) ;
51 virtual void clearInputDeviceQueue() ;
53 virtual ::InputMode getInputMode() const ;
55 virtual
void getCursorPos(
float& xCursor,
float& yCursor) const ;
57 virtual
void changeControllerId(
int oldId,
int newId) ;
75 MCAPI
void $setMapping(
76 ::InputEventQueue& bindingFactory,
77 ::BindingFactory const& inputMapping,
78 ::InputMapping const& controllerId,
82 MCAPI
void $clearMapping(
int controllerId);
84 MCAPI
bool $tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const&);
86 MCAPI
void $clearInputDeviceQueue();
88 MCFOLD ::InputMode $getInputMode() const;
90 MCAPI
void $getCursorPos(
float& xCursor,
float& yCursor) const;
92 MCAPI
void $changeControllerId(
int oldId,
int newId);
Definition BindingFactory.h:5
Definition MouseMapper.h:5
static MCAPI void ** $vftable()
Definition ControllerIDtoClientMap.h:5