3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
14struct ControllerIDtoClientMap;
21 using MouseButtonId = int;
23 using MouseButtonToButtonMap = ::std::unordered_multimap<int, uint>;
28 ::ll::TypedStorage<4, 4, int> mYAxisInversionFactor;
29 ::ll::TypedStorage<8, 64, ::std::unordered_multimap<int, uint>> mMouseButtonToButtonIdMap;
30 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mMouseWheelUpButtonIds;
31 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mMouseWheelDownButtonIds;
32 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
33 ::ll::TypedStorage<8, 64, ::std::function<bool()>> mIsClientUsingMouseInputMode;
39 virtual void setMapping(
46 virtual void clearMapping(
int controllerId) ;
50 ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap>
const& map
53 virtual void clearInputDeviceQueue() ;
55 virtual ::InputMode getInputMode() const ;
57 virtual
void getCursorPos(
float& xCursor,
float& yCursor) const ;
59 virtual
void changeControllerId(
int oldId,
int newId) ;
73 MCAPI
void $setMapping(
80 MCAPI
void $clearMapping(
int controllerId);
83 $tick(::
InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const& map);
85 MCAPI
void $clearInputDeviceQueue();
87 MCFOLD ::InputMode $getInputMode() const;
89 MCAPI
void $getCursorPos(
float& xCursor,
float& yCursor) const;
91 MCAPI
void $changeControllerId(
int oldId,
int newId);
Definition BindingFactory.h:5
Definition MouseMapper.h:5
static MCAPI void ** $vftable()