LeviLamina
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MouseMapper Class Reference
Inheritance diagram for MouseMapper:

Public Types

using MouseButtonId = int
using MouseButtonToButtonMap = ::std::unordered_multimap<int, uint>

Public Member Functions

virtual void setMapping (::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId)
virtual void clearMapping (int controllerId)
virtual bool tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map)
virtual void clearInputDeviceQueue ()
virtual::InputMode getInputMode () const
virtual void getCursorPos (float &xCursor, float &yCursor) const
virtual void changeControllerId (int oldId, int newId)
MCAPI void $dtor ()
MCAPI void $setMapping (::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId)
MCAPI void $clearMapping (int controllerId)
MCAPI bool $tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map)
MCAPI void $clearInputDeviceQueue ()
MCFOLD::InputMode $getInputMode () const
MCAPI void $getCursorPos (float &xCursor, float &yCursor) const
MCAPI void $changeControllerId (int oldId, int newId)
virtual void clearInputDeviceQueueForFrame ()
virtual void render (::InputRenderContext &context) const
virtual void setWindowSize (int width, int height)
virtual void setBindingMode (::InputBindingMode mode, int controllerId)
virtual::InputBindingMode getBindingMode (int controllerId)
MCFOLD void $clearInputDeviceQueueForFrame ()
MCFOLD void $render (::InputRenderContext &context) const
MCAPI void $setWindowSize (int width, int height)
MCAPI void $setBindingMode (::InputBindingMode mode, int controllerId)
MCAPI::InputBindingMode $getBindingMode (int controllerId)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 4, int > mYAxisInversionFactor
::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, uint > > mMouseButtonToButtonIdMap
::ll::TypedStorage< 8, 24, ::std::vector< uint > > mMouseWheelUpButtonIds
::ll::TypedStorage< 8, 24, ::std::vector< uint > > mMouseWheelDownButtonIds
::ll::TypedStorage< 4, 4, int > mPrimaryGameControllerId
::ll::TypedStorage< 8, 64, ::std::function< bool()> > mIsClientUsingMouseInputMode
::ll::TypedStorage< 4, 4, int > mScreenWidth
::ll::TypedStorage< 4, 4, int > mScreenHeight
::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::InputBindingMode > > mBindingMode

Member Function Documentation

◆ setMapping()

virtual void MouseMapper::setMapping ( ::InputEventQueue & eventQueue,
::BindingFactory const & bindingFactory,
::InputMapping const & inputMapping,
int controllerId )
virtual

Implements InputDeviceMapper.

◆ clearMapping()

virtual void MouseMapper::clearMapping ( int controllerId)
virtual

Implements InputDeviceMapper.

◆ tick()

virtual bool MouseMapper::tick ( ::InputEventQueue & eventQueue,
::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const & map )
virtual

Implements InputDeviceMapper.

◆ clearInputDeviceQueue()

virtual void MouseMapper::clearInputDeviceQueue ( )
virtual

Reimplemented from InputDeviceMapper.

◆ getInputMode()

virtual::InputMode MouseMapper::getInputMode ( ) const
virtual

Implements InputDeviceMapper.

◆ getCursorPos()

virtual void MouseMapper::getCursorPos ( float & xCursor,
float & yCursor ) const
virtual

Reimplemented from InputDeviceMapper.

◆ changeControllerId()

virtual void MouseMapper::changeControllerId ( int oldId,
int newId )
virtual

Reimplemented from InputDeviceMapper.

◆ $vftable()

MCAPI void ** MouseMapper::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: