LeviLamina
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VanillaGameModuleServer Class Reference
+ Inheritance diagram for VanillaGameModuleServer:

Public Member Functions

VanillaGameModuleServeroperator= (VanillaGameModuleServer const &)
 
 VanillaGameModuleServer (VanillaGameModuleServer const &)
 
virtual void init (::Bedrock::NotNullNonOwnerPtr<::Level > const &level)
 
virtual void initializeBehaviorStack (::Experiments const &experiments, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const &repo, ::ResourcePackStack &stack, ::BaseGameVersion const &baseGameVersion, bool includeEditorPacks)
 
virtual void configureLevel (::Bedrock::NotNullNonOwnerPtr<::Level > const &level, ::Experiments const &experiments, ::ResourcePackManager &resourcePackManager, ::BaseGameVersion const &baseGameVersion, ::ServerScriptManager const *scriptManager)
 
virtual void configureNewPlayer (::Player &player)
 
virtual void configureDocumentation (::IGameModuleDocumentation &moduleDocumentation, ::ItemRegistryRef const docItemRegistry)
 
virtual void tick ()
 
virtual void setupCommands (::CommandRegistry &commandRegistry)
 
virtual void configureServerNetworkHandler (::ServerInstance &server, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > handler)
 
MCAPI void _configureWorldGen (::IWorldRegistriesProvider &worldRegistries, ::SpawnSettings const &spawnSettings, ::Experiments const &experiments, ::ResourcePackManager &resourcePackManager, ::BaseGameVersion const &baseGameVersion, ::LevelStorage *levelStorage, ::cereal::ReflectionCtx const &ctx)
 
MCAPI void _registerListeners (::Bedrock::NotNullNonOwnerPtr<::Level > const &level)
 
MCAPI void $init (::Bedrock::NotNullNonOwnerPtr<::Level > const &level)
 
MCAPI void $initializeBehaviorStack (::Experiments const &experiments, ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const &repo, ::ResourcePackStack &stack, ::BaseGameVersion const &baseGameVersion, bool includeEditorPacks)
 
MCAPI void $configureLevel (::Bedrock::NotNullNonOwnerPtr<::Level > const &level, ::Experiments const &experiments, ::ResourcePackManager &resourcePackManager, ::BaseGameVersion const &baseGameVersion, ::ServerScriptManager const *scriptManager)
 
MCFOLD void $configureNewPlayer (::Player &player)
 
MCAPI void $configureDocumentation (::IGameModuleDocumentation &moduleDocumentation, ::ItemRegistryRef const docItemRegistry)
 
MCFOLD void $tick ()
 
MCAPI void $setupCommands (::CommandRegistry &commandRegistry)
 
MCAPI void $configureServerNetworkHandler (::ServerInstance &server, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > handler)
 
MCFOLD void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnk1138e3
 
::ll::UntypedStorage< 8, 8 > mUnk1e51f3
 
::ll::UntypedStorage< 8, 8 > mUnk2d0737
 
::ll::UntypedStorage< 8, 16 > mUnkf08fc4
 

Member Function Documentation

◆ init()

virtual void VanillaGameModuleServer::init ( ::Bedrock::NotNullNonOwnerPtr<::Level > const & level)
virtual

Implements GameModuleServer.

◆ initializeBehaviorStack()

virtual void VanillaGameModuleServer::initializeBehaviorStack ( ::Experiments const & experiments,
::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository > const & repo,
::ResourcePackStack & stack,
::BaseGameVersion const & baseGameVersion,
bool includeEditorPacks )
virtual

Implements GameModuleServer.

◆ configureLevel()

virtual void VanillaGameModuleServer::configureLevel ( ::Bedrock::NotNullNonOwnerPtr<::Level > const & level,
::Experiments const & experiments,
::ResourcePackManager & resourcePackManager,
::BaseGameVersion const & baseGameVersion,
::ServerScriptManager const * scriptManager )
virtual

Implements GameModuleServer.

◆ configureNewPlayer()

virtual void VanillaGameModuleServer::configureNewPlayer ( ::Player & player)
virtual

Implements GameModuleServer.

◆ configureDocumentation()

virtual void VanillaGameModuleServer::configureDocumentation ( ::IGameModuleDocumentation & moduleDocumentation,
::ItemRegistryRef const docItemRegistry )
virtual

Implements GameModuleServer.

◆ tick()

virtual void VanillaGameModuleServer::tick ( )
virtual

Implements GameModuleServer.

◆ setupCommands()

virtual void VanillaGameModuleServer::setupCommands ( ::CommandRegistry & commandRegistry)
virtual

Implements GameModuleServer.

◆ configureServerNetworkHandler()

virtual void VanillaGameModuleServer::configureServerNetworkHandler ( ::ServerInstance & server,
::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > handler )
virtual

Implements GameModuleServer.


The documentation for this class was generated from the following file: